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  #1  
Old February 3rd, 2004, 03:46 PM

IKerensky IKerensky is offline
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Default New function to add: Modify Existing God

Am I the only one that found it somewhat bothersome the way you add to redisgn from start you God if you just want to tweak some feature.

In fact I am used to make a backup repertoire of the newlords folder to keep track and avoid accidently erasing my designs.

The full process of creating a new god, saving it in a new game and start back from scratch with just the information you noted is a bit of an hassle....

Being able to open your existing deity and have acess to the dominion/magic/castle menu would greatly help....

Especially as reloading a game with your design wont tell you the exact scale or dominion you choosed.... as they are greatly influenced in game...
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  #2  
Old February 3rd, 2004, 04:15 PM

PDF PDF is offline
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Default Re: New function to add: Modify Existing God

It's simpler IMHO to just rename the .2h file of the newlords folder :
ulm.2h => ulm_sage.2h
pythium.2h => pythium_oracle.2h
etc..
Whenever you want to use one of the stored designs just delete the "normal" nation.2h file, then duplicate the one you want and rename it to nation.2h et voil� !
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  #3  
Old February 3rd, 2004, 04:29 PM

Ctennyson Ctennyson is offline
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Default Re: New function to add: Modify Existing God

PDF:

Thats just not what he asked for. Why cant the UI be improved?

I mean, I understand loving Illwinter and all, but this is a perfectly legitimate question, deserving of a legit answer. Copying and pasting folders and files isnt the usual way a game goes about letting you make miniscule little changes.
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  #4  
Old February 3rd, 2004, 05:04 PM

johan osterman johan osterman is offline
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Default Re: New function to add: Modify Existing God

Quote:
Originally posted by Ctennyson:
PDF:

Thats just not what he asked for. Why cant the UI be improved?

I mean, I understand loving Illwinter and all, but this is a perfectly legitimate question, deserving of a legit answer. Copying and pasting folders and files isnt the usual way a game goes about letting you make miniscule little changes.
The answer is the same as it is to all these kinds of questions. Illwinter has very limited resources. These resources are currently largely unpaid, the resources in question are not particularily fond of programming UI interface issues, and since the resources is it's own boss and is, more or less, unpaid it is not suprising that the resources spend most of it's time improving on other stuff than the UI.

Also I just think PDF was trying to help. And he suggested an easier way to accomplish what ikerensky said he was doing further down in his post.
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  #5  
Old February 3rd, 2004, 06:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New function to add: Modify Existing God

Didnt someone do a little c-code thing back in dom1 that printed out the stats from a god file?
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  #6  
Old February 3rd, 2004, 06:30 PM

Targa Targa is offline
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Default Re: New function to add: Modify Existing God

Quote:
Originally posted by PDF:
It's simpler IMHO to just rename the .2h file of the newlords folder :
ulm.2h => ulm_sage.2h
pythium.2h => pythium_oracle.2h
etc..
Whenever you want to use one of the stored designs just delete the "normal" nation.2h file, then duplicate the one you want and rename it to nation.2h et voil� !
In response to this thread, I've written a couple of utilities for Windows that easily allow you to make backup copies of your newly designed pretenders, and restore them at a later date. You can create desktop shortcuts to make it easy. Instructions are included in the zip file.

It works like this (for example):
Nation to backup? ermor
Name to use? ermor_sage

Done!

Run the restore utility (example):
Name of file to restore? ermor_sage
Original nation name? ermor

Done!

E-mailed to Illwinter, should be appearing soon. For now you can grab it here:
http://www.techno-mage.com/~targa/savegods.zip
Enjoy!
(Kris: check memento)

[ February 03, 2004, 16:39: Message edited by: Targa ]
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