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February 4th, 2001, 08:22 PM
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Sergeant
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Location: Uranus
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Why little moons are cool
I've noticed a few system Mods recently that have removed the little moons.
Everyone to their own, but I actually kinda like them.
Here are some of the things I've done with them in my games.
1. Colonize one, emergency build a space yard on it, emergency build a base ship yard.
2. Now you have a choice: 1) Keep the space yard(any ships you build there will have full supply one turn after they are built), 2) Scrap the space yard and build either a resupply depot or a cargo storage facility.
If you are near your front, the storage facility is pretty handy. You can stick a whole bunch of weapons platforms in it to help support your base.
Use the planet to build what I call 'Exxon' sattellites, small sats with Supply Storage componets and 2 or 3 Solar Collectors. I build 3 or so at almost all my planets anyway. Use these to refuel a ship or fleet in a pinch if you can't wait a turn for the base or don't have a resupply planet handy.
Make figters and launch them and they go a long way toward controlling the system
Anyway, I just thought these ideas might give you reasons to want to keep your little moons. I sure do.
Of course, if you are not a Rock based race, or never play as one, I guess this might give the 'Rockys' some kind of an advantage.
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February 4th, 2001, 08:42 PM
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Re: Why little moons are cool
Add my vote to the "save the little moons" petition. I like the little buggers too.
Since often they are only good for one facility I like to use it for a resupply depot. Then I don't waste a slot on the planet. Also, when playing humans you can sometimes use them for "stealth outPosts" since nothing shows up on the main screen as long as you haven't colonized the main planet. Of course, you can't fake out the AI that way.
Has anyone run across alien ruins or tech on moons? If not, this would be a cool mod to make.
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February 4th, 2001, 08:51 PM
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Sergeant
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Re: Why little moons are cool
quote: Originally posted by ColdSteel:
Has anyone run across alien ruins or tech on moons? If not, this would be a cool mod to make.
I have found both on them.
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February 4th, 2001, 10:25 PM
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Sergeant
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Location: Syracuse,NY USA
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Re: Why little moons are cool
In my quadrant mods, I have even hidden moons in some asteroid belt sectors.
Tiny moons won't be deleted from my quadrants.
[This message has been edited by Emperor Zodd (edited 04 February 2001).]
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February 5th, 2001, 12:24 AM
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Major
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Re: Why little moons are cool
One thing I dislike about moons is when the enemy colonizes them and I dont see it, thus making me nuts when I see no enemy presence in the tactical view and seeing that triangle on my map. But thats okay, minor gripe. I love moons, esp. when I get the system wide facilities and I dont have anything else to colonize except for the moons.
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February 5th, 2001, 02:16 AM
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Major
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Re: Why little moons are cool
A large planet with multiple moons can also build lots of units very fast.
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