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  #1  
Old January 12th, 2004, 09:56 PM
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Default Flag Mod V0.01

Downloaded the patch, and was struck by how easy it would be to replace the somewhat anonymous flags that the game provides with somewhat more descriptive Versions.

I poked around a bit, experimented with writing the name of the race on the flags, and decided that it just didn't look good.

This Mod is my first attempt at replacing a few of the races' banners. I did Ermor, Pangaea and Abysia... simply because those were easy enough to come up with on the fly.

I plan to do the others whenever I get around to it. Comments and most especially constructive criticism would be welcomed: are they too small, too large, too wacky?
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Old January 12th, 2004, 10:12 PM

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Default Re: Flag Mod V0.01

The Ermor flag is just about the right size. I like it quite a bit better than the normal Ermorian flag (I don't particularly like big purple or blue or red blotches with ugly pleats in it on the map).

The Abyssian flag needs to be toned down or made a little less 'vibrant' or the edges more blendable.

The Pangaea flag is too big and by big I mean tall. It doesn't fit in the Messages field very well. It's kind of vibrant (like the Abyssian) I think it would be better a little toned down.

Note: I looked at them singularly and having an empire of about 15 provinces on each to try to see if it created eye strain. Only problem I really had are with what I noted above. I played on Aran and The Desert Eye. As I like that visual flavor of map more than say, The Sundering. I'm of the same opinion when looking at it on "World War" too.
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Old January 12th, 2004, 10:15 PM
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Default Re: Flag Mod V0.01

Good-looking art! I'm eagerly awaiting other nations ...
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Old January 12th, 2004, 10:45 PM

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Default Re: Flag Mod V0.01

One thing I might suggest, though I don't know if the majority of players feel the same way. Is some sort of standard or contrast background for the image. Like a Shield for a Coat of Arms, or a Standard, or something similar.

Put all your images on the back of shields, or on waving standards, mostly for the contrast against the background.
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Old January 12th, 2004, 11:24 PM
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Default Re: Flag Mod V0.01

Putting some symbols on shields would be easy enough. The downside to that is a loss of "useful area". The flags are 32 pixels wide by 64 high, and of course the 32 width is the real limiting factor.

The Ermor skull just barely fits and retains some semblance of "skulldom". If you figure a shield or banner has to have three or four pixels on a side as "border", then you end up with about 26 or so pixels to play around with. You can do a lot with that, but you have to get a bit more stylized.

On the bright side, it means that the creation of the banners goes much more quickly.
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Old January 12th, 2004, 11:58 PM
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Default Re: Flag Mod V0.01

Having played with bit-editing it might help to realize that the text doesnt really have to be clear. Just a few pixels in the right places will give the impression of the letters. Enough to be recognizeable if someone knows the names he is looking for anyway.

This is a difficult thing to actually edit but you can get close by shrinking text and seeing that it is still understandable even if it would be really ugly in a zoomed-in view. Trying different fonts and sizing can help.
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