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December 16th, 2003, 07:58 PM
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Shrapnel Fanatic
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RFC sneaking retreat must die?
Request For Comment: (its an old internet thing)
Sneaking units dont get the useage that I think would be good. Nations with sneaking units such as Man and Pangaea tend to be on the "needs a boost" list. Im wondering if it would be too unbalancing if sneaking units could survive a retreat into unowned territory.
If its too much... maybe just if they hit independent territorys.
If its a good idea but alittle light.. maybe add surviving a rout?
Possibly this could be an added benefit of certain units. Or commanders only, not entire armys
[ December 16, 2003, 17:59: Message edited by: Gandalf Parker ]
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December 16th, 2003, 09:33 PM
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Major
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Location: Oregon
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Re: RFC sneaking retreat must die?
Sneaking units work very well for raiding, as after taking a province they can always sneak away, then strike again. It's very difficult to stop them. The only real defense is to guess where they're going to strike, and meet them there. If sneaking commanders could retreat freely, then you could never catch scouts, and patrolling would be essentially worthless against sneaking troops.
Man is one of the best nations, and hardly needs a boost. Pangaea is in the middle somewhere, and seems ok; fixing the order/misfortune inbalance would help them out enough, although I would be happy to see the non-hoplite satyrs be more usefull.
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December 18th, 2003, 03:21 AM
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Major General
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Re: RFC sneaking retreat must die?
I rather like the chance-to-retreat option. Possibly a chance based on their Sneak level and general experience level to get away? Also possibly modified by the local defense and patrollers present in the province targetted to retreat into?
I think if it isn't automatic, that would keep it from being overpowering, and it makes a lot of sense for stealth units to "retreat into the shadows" if they are lucky. After all, hiding is what they do!
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December 18th, 2003, 03:27 AM
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Shrapnel Fanatic
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Re: RFC sneaking retreat must die?
Quote:
Originally posted by Psitticine:
I rather like the chance-to-retreat option. Possibly a chance based on their Sneak level and general experience level to get away?
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The thing I like about that is that the farther they are from home, the more you hate to lose them. But the higher they are likely to be in level so your way gives them a chance.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 18th, 2003, 08:21 AM
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General
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Re: RFC sneaking retreat must die?
Quote:
Originally posted by Jasper:
Man is one of the best nations, and hardly needs a boost. Pangaea is in the middle somewhere, and seems ok; ...
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Pangaea is one of the worst in my opinion. Getting any units with researching or magic casting is very expensive and ranged units are expensive.
The Dryads have only 3 research... I'm sure most players would trade the one nature magic for 2 more research.
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December 18th, 2003, 08:37 AM
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General
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Re: RFC sneaking retreat must die?
Quote:
The Dryads have only 3 research... I'm sure most players would trade the one nature magic for 2 more research.
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That would make them nearly as good as Sages, and far better than most other mages, considering that they are sacred. The best way to use them is to take a magic scale or three.
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