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November 26th, 2003, 09:52 PM
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Air vs Nature
Blessing Effects.
I have never found myself in a situation where I had to say to myself "Air 9 would be great on this unit". I believe that is an oversight.
With the somewhat limited use of missile weapons; the fact that most sacred units cannot be mass produced because they are capital only it means if you are going to go for a good bless effect; it needs to count.
To that end; Air got the short end of the stick. The base ability at 4+ is decent ability Air Shield 20+. It isn't the best around but it can apply to a variety of units and is semi-useful. The point I find hard to justify is Air 9 and 75% Shock.
Now, I know in Dom1 there were issues with mass Air Elementals and the superiority of air and I *do* see it's usefulness. But I what I do not see is it's cost for effect. Especially when I have an example in another bless effect that has both a resistance and an additional powerful effect. Now maybe I haven't been hit by enough massings of spring hawks with orb lightnings everywhere to justify it.
Can anyone give me examples where this ability has dramatically changed their sacred unit's survivability?
Now lets look at Nature 9. Base ability 4+ is Berserk1+ 1 point per 2 levels. At Nature 8 +3 Berserk. Berserk is an all around great ability. Even alone this is a good ability to have on sacred units and makes for a good choice. The secondary ability at Nature 9, is Regeneration and 50% Poison Resistance.
Not just one powerful effect (Regeneration) but kind of an 'extra' thrown into the mix with the Poison Resistance. This hampers one entire race's troops type of damage (Atlantis). Plus regeneration and the berserk ...
Am I wrong in my thought pattern; or do people use Air 9 consistantly and I'm just not seeing it?
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November 26th, 2003, 10:03 PM
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Second Lieutenant
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Re: Air vs Nature
It would be useful as a counter to the famous Storm, Wrathful Skies, Shimmering Fields extended combo.
But no, I've never found myself considering an air 9 pretender for the bless effects. Now as an Orb Lightning specialist on the other hand...
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November 26th, 2003, 10:06 PM
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Private
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Join Date: Nov 2003
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Re: Air vs Nature
I believe spells like Wrathful Skies (I think that's the one, anyway) are worth consideration in conjunction with the bless effect.
That said, I pretty much don't find *any* bless effect worth spending up to L9, period.
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November 26th, 2003, 10:07 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: Air vs Nature
Lava Warriors. Nuff said.
And some of the level 9 blessing are just fantastic. Like fire 9. Extra attack+flaming weapons.
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November 26th, 2003, 10:11 PM
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Re: Air vs Nature
You use Air 9 on Abysia? Why not nature 9? You get an additional 3 Berserk, regen and poison. Most arrows/xbows are only going to berserk a Lava warrior, not kill them.
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November 26th, 2003, 10:13 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: Air vs Nature
Nature doesn't fit the theme, i don't need any more berserk on them, have you ever seen massed xbows and their regeneration will be rather marginal. And 75% shock resistance is a 75% resistance against the armor piercing electric attacks.
Actualy, i use Fire 9 with abysia.
[ November 26, 2003, 20:14: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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