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  #1  
Old November 18th, 2003, 10:58 AM

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Default Theme Wars (Race/Theme Balance)

As has been stated before; certain themes/races need balance. As a player in a multiplayer enviroment with now the full game; I hope we can better improve or diversify this already excellent game by pointing out flaws, both subtle and blatent. This is only for Race/Theme balance and not GUI, Crafting, Technical, Spell balancing; though those may in some way have an impact on the balance of Race/Themes.

I'll start it off with the most obvious. Maybe Dev's and Players can have their input heard or ways in which to address these concerns.

Abysian (Default)
Abysian (Blood of Humans Theme)

Total difference of the race base to the Theme:

BoH = Scale Heat 2 Maximum.
Aby = Scale Heat 3 Maximum.

BoH loses -40 DPoints. This may be argued that having a lower scale heat is better when trying to expand your domain; but all the BoH infantry still gain Strength by being in Heat so they effectively lose -1 STR.

BoH = Smouldercone +4 Fire Gems
Aby = Smouldercone +5 Fire Gems

They also lose 1 Fire Gem a turn and don't gain anything in the process. Overall weaker.

BoH = Theme Only Commander/Units.

Abysian Commander - Vanilla low ranking commander. Less powerful than the Warlord except with a Shield.

Newt - 90 Gold, 2 Resources, 1 Fire, 2 Priest Research 3, Sacred

Guardian of the Pyre - Gold 55, Resources 30, Sacred, Heat, 100 Fire Resistant, Heat, Survival

Abys = Theme only Commander/Units.

Beast Trainer - Commander for Magical Beings

Warlord - Vanilla Commander of troops, ambi with axes.

Demonbred - 260 Gold, 6 Resources, Flying, Sacred, 2 Fire, 2 Blood, Heat, Priest 3, 6 Research.

Units:

Salamander - Armor piercing unit. One of the few Abysian units that has 2 Overland movement.

Lava Warrior - 55 Gold, 30 Resources. Compared to the Guardian of the Pyre it has -3 Precision, -3 Protection, +1 Magic Resistance, +6 Encumberance, +3 Berserk, and Ambi Morningstars.

Conclusions:

BoH doesn't change the concept of Abysia at all. It only provides them with losing some of their versitility (in the Demonbred and Salamander), DPoints, Inability to Choose Desert Sun in order to retain your high heat Dominion, less innate gem income and a low end researcher that is recruitable everywhere in the Newt.

There was no change to resource costs of the Abysian infantry or added blood involvement. Thus overall weakening the entire race.

How do fix it? Suggestions?
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  #2  
Old November 18th, 2003, 07:40 PM
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Default Re: Theme Wars (Race/Theme Balance)

Well, I've suggested that humanbred costs be reduced more (maybe to 10), the theme cost negative points (like -50), and the lost fire gem be replaced by a couple blood slaves or some other gem. They would also be helped by a new Humanbred national mage, recruitable anywhere, with more paths - possibly blood and 2 random. And *gasp* maybe even with a precision of 10=)

Some sacred humanbred troops would be very interesting, too. "Blood Warriors", annointed with the blood of their comrades - inexpensive, sacred shield-and-axe fireproof medium infantry would be an interesting addition to Dominions.

-Cherry

P.S. I hope these changes get patched in, but otherwise, look for them in "Cherrymod" =)
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Old November 18th, 2003, 08:33 PM
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Default Re: Theme Wars (Race/Theme Balance)

I'd suggest lower costs to the gold/resouces of the Humanbred (it's the whole point of the theme). Plus give the Humanbred an archer or crossbow troop. Now the the troops aren't quite as hot, let them hold a usefull weapon.
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Old November 18th, 2003, 10:27 PM
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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by apoger:
(it's the whole point of the theme)
Actually it's not, but it is the effect of the point.
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Old November 18th, 2003, 10:43 PM

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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by apoger:
(it's the whole point of the theme)
Actually it's not, but it is the effect of the point.
If Humanbred are not the whole point of the theme, then what is? The dilution of the Pure Abysian blood and less reliance on blood/fire magic as well as demons? If so; that would mean that there are more and plentiful humans to go around and abuse (for the warlocks and blood rites).
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Old November 18th, 2003, 10:48 PM
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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by Zen:
If Humanbred are not the whole point of the theme, then what is? The dilution of the Pure Abysian blood and less reliance on blood/fire magic as well as demons? If so; that would mean that there are more and plentiful humans to go around and abuse (for the warlocks and blood rites).
Humanbreds and the dilution of the blood is the point of the theme (not the fact that humanbreds are cheaper). I was just bugging Alex.
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