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November 8th, 2003, 06:46 PM
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Lieutenant Colonel
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castle choice
So far, what is your choice in castles? My impressions :
castles are better balanced than in dom1, but I still have some complaints. For example the castle 'castle' (80 DP, 40 admin) seems a very good choice, perhaps to good, as I find myself choosing it more often than not.
Second point, with the lower gold income of dom2, the gold cost of castles is of paramount importance. I have problems understanding why anybody would take a mountain fortress for example (except if you know you will never build a second castle, but I discuss medium sized games or above). I think that castles costing 750 gp should be cheaper.
I understand that defence, and number of arrows can be of importance, but still 750 gp is simply too much. Whats more , the gold cost is coupled with the build time, so the situation is even worse!
anyway, discussion welcome.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 8th, 2003, 06:52 PM
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Shrapnel Fanatic
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Re: castle choice
Im always eager for more spread. Anything to boost new strategys. As far as Im concerned everything can be shifted. More spread on cost, arrows, defense, admin, supplies, and build times.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 8th, 2003, 07:13 PM
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Sergeant
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Re: castle choice
Quote:
Originally posted by Pocus:
So far, what is your choice in castles? My impressions :
castles are better balanced than in dom1, but I still have some complaints. For example the castle 'castle' (80 DP, 40 admin) seems a very good choice, perhaps to good, as I find myself choosing it more often than not.
Second point, with the lower gold income of dom2, the gold cost of castles is of paramount importance. I have problems understanding why anybody would take a mountain fortress for example (except if you know you will never build a second castle, but I discuss medium sized games or above). I think that castles costing 750 gp should be cheaper.
I understand that defence, and number of arrows can be of importance, but still 750 gp is simply too much. Whats more , the gold cost is coupled with the build time, so the situation is even worse!
anyway, discussion welcome.
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What makes the 750/5 even more harsh (not that it needed it) is that you have to pay the whole 750 up front. Which often means you have to save up for a turn or two, then pay 750, then wait 5 turns. If it charged 150/turn it wouldn't be quite so bad.
On the other hand - 750 gold is about 75 ordinary troops (neglecting resources), about 5 mid-priced mages, or one and a half Niefel Jarls. Do you really think that the towers of the high level castles don't count for at least that much in a fight (and with no upkeep or supply cost)? Their economic benefits may not be much, but if they cost the enemy enough troops, you're still getting your money's worth.
On the gripping hand - you can't take them with you on the attack, you have to pay the money up front, and some of the expensive forts (like Dark Citadel) aren't even that good on defense.
I'd like to see a MP game where someone has to get through fifty or so City Guards (maybe backed by some poison slingers too) in a Mountain Citadel - in Miasma dominion. That would hurt. What kind of army could you build somewhere else while the enemy was tied down beseiging and then storming your MC? (Of course this depends on having another fort where you can recruit troops - not easy if you are using MC.)
Maybe we should try the merits of the various forts in MP, though. Admin isn't as important as previously, and IIRC mountain citadel has a fairly low DP cost - so as long as you aren't building more than one or two, it might not be that bad. I'd expect that some of the ultra-defensive forts (especially dark citadel and mountain citadel) might need to be improved, but I'd like to see more of them in game first.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 8th, 2003, 07:54 PM
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Private
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Re: castle choice
Has anyone tried to take on a Mountain Citadel? How hard are they to take?
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November 8th, 2003, 07:58 PM
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Shrapnel Fanatic
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Re: castle choice
Quote:
Originally posted by StarTux:
Has anyone tried to take on a Mountain Citadel? How hard are they to take?
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You can use the Mini.map to find out (check out the thread on Battle Simulator)
[ November 08, 2003, 17:58: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 8th, 2003, 08:29 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: castle choice
or you can download an xls file that I made, posted into a thread of this forum, with the stats of all castles in battle.
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