What are the exact effects of the Scales?
They seem to be rather expensive for the effects for the most part (The demo might be too short for the full effects to be seen).
Order - Increases income by 7%. 10% fewer random events. You don't get income bonuses from the dominion of other pretender.
Turmoil - Decreases income by 7%. 10% more random events.
Productivity - Increases resource production by 10% and income by 2%. You do not get any bonuses from the productivity dominion of other pretender gods.
Sloth - Decreases resource production by 10% and income by 2%.
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
Growth - Increases population by 0.2% per month. Increases supplies by 20% and income by 2%.
Death - Decreases population by 0.2% per month. Reduces supplies by 20% and income by 2%.
Fortune - 10% greater chance of event being good. You do not benefit from the luck dominions of other pretenders.
Misfortune - 10% greater chance of event being bad.
Magic - More difficult to resist magic (-0.5 MR). +1 Research point for all mages in the province. You do not get any research bonuses from the dominions of other pretender gods.
Drain - Easier to resist magic (+0.5 MR). -1 Research point for all mages in province.
Scales also affect what kind of random events can happen in a province.