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  #1  
Old October 25th, 2003, 08:10 AM

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Default MP poll : which map style you prefer

Tell us about your preference in map construction, for *multiplayer* games.
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Old October 25th, 2003, 08:14 AM

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Default Re: MP poll : which map style you prefer

please keep in mind this is for MP play. In SP the settings would be differents, with many players enjoying bigger/richer maps/more leisury pace (I suppose).

So even if you never played MP, try to set your mind on MP settings
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Old October 25th, 2003, 12:42 PM

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Default Re: MP poll : which map style you prefer

the 'bottlenecking' preference is rather surprising. It reminds me of Heroes of Might and Magic maps where in essence you have the maps separated in tiny regions, each being closed by a mountain or a big pack of monsters. It gaves a definite puzzle approach to the scenario (do the right thing in the right order). Is this that which would be of interest to some of us?
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Old October 25th, 2003, 04:06 PM
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Default Re: MP poll : which map style you prefer

Quote:
Originally posted by Pocus:
the 'bottlenecking' preference is rather surprising. It reminds me of Heroes of Might and Magic maps where in essence you have the maps separated in tiny regions, each being closed by a mountain or a big pack of monsters. It gaves a definite puzzle approach to the scenario (do the right thing in the right order). Is this that which would be of interest to some of us?
Hmmm a few "campaign" storyline maps would be fun. You mean like that?

Im just guessing but I think the preference for bottlenecks is the preference for strategically important locations you can concentrate on. I generate the same type of thing on my random maps by having some provinces be too strong to be taken out until very late in the game so that a bottleneck is created by a weak province between two super-strong ones. Some consider water to create a temporary useable bottleneck. Others prefer permanent bottlenecks created by mountains.

And then there was the old idea of lots of seperated areas and designating a particular pre-found magic site to represent teleport gates (mapping such sites to provinces and setting up #neighbor to other such sites)

I think the jump from some bottlenecks to many and skipping the one-per-player is because the one-per-player maps would be chess-board. Too fair and balanced. There is a need for some like that but not a lot. Mostly for the later tournament style games that pop up when people are ready to test their favorite strategy against others with as little random element as possible (IMHO)

-- My report is on "How I spent my summer vacation as Lord Pretender for the Marignon Nation".

[ October 25, 2003, 15:10: Message edited by: Gandalf Parker ]
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Old October 26th, 2003, 09:20 PM

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Default Re: MP poll : which map style you prefer

bump 21 votes
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Old March 4th, 2004, 08:35 PM
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Default Re: MP poll : which map style you prefer

OK it came up again in another thread. It might be time for more people to jump to the first post in this thread and vote in the poll.

The excellent maps done by targa and tiltowait. When asked what size map to do next people said large. I got excited because I also want large but apparently I dont want the same large that they want. I know I keep harping on this but "large" is such a variance. (personally I put my vote in for huge)

Karan is 162 land and 20 water.
with 17 players thats 10 independent provinces each. The game allows a "starting number of provinces" setting maxxed at 9 each

Orania is 259 land and 20 water
17 per land player, 10 per water

The maximum number of provinces is 500.
If 450 land and 50 water thats alittle more than 25 for each player before forcing war. So is 200-250 going to be considered a "large" map?

If so then ...
300 is huge?
400 is epic?
500 is insane?
Ok I want to change my vote to insane. I totally understand its not likely to be done anywhere near as nice as that wonderful Karan map which is why I spend alot of attention on the DomMap Random Map Generator project.
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