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September 20th, 2003, 11:43 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
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Themes
Is there any chance you guys (illwinter) could tell us a little more about the themes available in Dom II? How many themes are unique to the nation, and how many (if any) are themes available to all nations? I like the sound of the Ulm theme you mentioned - how about a couple more details of some other themes? Indulge our curiousity!
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September 21st, 2003, 04:15 AM
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Corporal
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Join Date: Dec 2002
Posts: 68
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Re: Themes
Yes, please spoil us- I've got hours of work time and nothing to do except flit between csipgs, DomX, and this site... a little theme knowledge could make me belle of the ball (among my Dom-playing friends anyways).
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September 21st, 2003, 09:21 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Themes
yes I want to be spoiled too, throw me any infos you want
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 21st, 2003, 10:08 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
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Re: Themes
*starts to lurk for info snippets*
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 21st, 2003, 11:03 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Themes
Lets just say that Pythum has a nice theme I really like (won my first game with it). You have less special commanders (not units) but you get a special mage-priest commander with poison immunity (priest level 3, level 1 water, level 2 nature and has a random magic pick as well). So its great all around unit that costs only 180 gold! It�s going to be hard to stop them when they lead Hydras, trust me, and they are excellent for taking care of Ermor. I was even able to take out Atlantians with them since they have water magic; well them and sea troll kings .
Also they are possibly the shortest path to mass produce vine men/ogres since they can get level 3 nature, make a staff that gives you nature +1, then make a staff that gives you nature +2 and bonus to summoning vine men/ogres (you need level 4 in nature to make this staff), and make a crown of ivy king that gives additional bonus (or just summon ivy king - you need level 5 in nature which that staff will give). I know that ivy king with that staff could summon 6 ogres in 1 turn costing only 1 nature gem! And my mage with crown and staff could summon 7 vine men (not as much ogres as ivy king) per turn. So you get army real fast that costs almost nothing in gold or supplies. Best thing to stop Ermor in its tracks since those armies wont care for lack of supplies in their territories.
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September 21st, 2003, 11:12 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
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Re: Themes
I know what those mage-priest-commanders are:
Serpent Acolytes
Am i rigth, do i have prophet skilz?
And i believe the "staff" that gives you +1 to nature is Thistle Mace. The other "staff" is something new.
[ September 21, 2003, 10:16: Message edited by: Nerfix ]
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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