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  #1  
Old December 22nd, 2003, 10:13 PM
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Default Newtonian Propulsion Mod!

Well, with the latest beta, the idea has potential for implementing!

Destroyer drives will have an acceleration ability of something about 0.0001, with heavier ships getting even smaller numbers

One thing for sure, is that it will be very important to start slowing down before you get to your destination.
I've crashed into starbase terra many times
(Time to mod in turning ability, I guess )

Hehe. Whoops. Big crater on Vendrin Junction VI now.

[ December 22, 2003, 20:27: Message edited by: Suicide Junkie ]
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Old December 22nd, 2003, 11:03 PM

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Default Re: Newtonian Propulsion Mod!

Would be nice if you would tell us -why- this now has potential..

Actually you can do it with the current patch, it just gets messy because you have to asign "bonus speed" to all the components. Bonus because it ISN'T divided by the number of engine slots..
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Old December 22nd, 2003, 11:53 PM
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Default Re: Newtonian Propulsion Mod!

Mainly the custom slots are working nicely.
So, I can force different size ships to have different engines, and make the small ships accelerate faster than the big ones.
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Old December 23rd, 2003, 02:17 AM

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Default Re: Newtonian Propulsion Mod!

That's good. I was afraid I'd end up having to puit custom slots on the ships manually (i.e. draw them in the top-down view)
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Old December 24th, 2003, 02:58 AM
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Default Re: Newtonian Propulsion Mod!

Too bad the turning won't be newtonian - i.e. you use your turning thrusters and your ship just rotates, it doesn't actually start GOING in the direction it's pointing at whatever speed it had before...

But at least there can be different sizes of turning thrusters for the different hulls, so we won't have the "level 12 turning thruster on a battleship quadruples its turn rate" or something...
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Old December 23rd, 2003, 04:34 PM
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Default Re: Newtonian Propulsion Mod!

Quote:
Originally posted by Suicide Junkie:
One thing for sure, is that it will be very important to start slowing down before you get to your destination.
I've crashed into starbase terra many times
(Time to mod in turning ability, I guess )

Hehe. Whoops. Big crater on Vendrin Junction VI now.
Unless it has been changed, all you need to do is steer slightly to one side of the target station or planet and when you get in range, the "Shuttle Over" button turns green, then push "S". Insta-stop, insta-repairs, etc. In fact, when you exit, if you are fast enough, when you get back into your ship, you will find that it is still moving and if you hit the full speed button fast enough, you will quickly be at full speed again.

This is a bug and quite unfair during combat since you can recharge shields and do repairs instantaneously with respect to the combat timeframe. Granted, you are only cheating yourself. I think planets/stations should not allow "Shuttling Over" when >1 ship is within a small radius. (Elite has such a restriction, probably to prevent this exploit.)

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