.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old October 10th, 2003, 07:26 AM

spacerat spacerat is offline
Private
 
Join Date: Oct 2003
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
spacerat is on a distinguished road
Default ship designs boring and too similar

hm i'm kinda annoyed at how every ship has only 2 forward gun hardpoints and only 2 forward heavy weapon hard points. One would assume a battleship or somthing would have more forward firing weapons than say a destroyer. Right now every ship is basically the same except for max tonnage. Sure you can throw on bigger and better weapons but you really can only have 2. I've really not found a use for hte side mounted weapons anything I throw on there for occational use can be better spent on bigger heavy weapons or more shields. Is there a way to mod a ship to make all the hardpoints face forward? or give them more hardpoints in general. Also why are all the heavy weapons ONLY missile weapons. Thats kind of wierd. Why not just call it a missile/torpedo hard point. Heavy weapon implies that a 40kton ripper bean should fit there.

[ October 10, 2003, 06:27: Message edited by: spacerat ]
Reply With Quote
  #2  
Old October 10th, 2003, 05:39 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: ship designs boring and too similar

Lots of the non-Terran races have ships with interesting firing arcs. I like the Abiddon ships, myself. They have pretty good all-around coverage. If you really want a 'battering ram' type ship with 4 or more forward facing missile or torpedo mounts you could mod it. You can also mod weapons to use the 'heavy' mounts if you want. That's the best feature of MM's games.
Reply With Quote
  #3  
Old October 10th, 2003, 05:48 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: ship designs boring and too similar

hmm, I guess it is time to reimplement that Orc Battle Kroozer by Atraikius. very fast, terrible to maneuver, and 5 weapons facing forward
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old October 10th, 2003, 06:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: ship designs boring and too similar

That EEE destroyer was pretty nifty too.
Reply With Quote
  #5  
Old October 10th, 2003, 07:43 PM

clark clark is offline
Corporal
 
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
clark is on a distinguished road
Default Re: ship designs boring and too similar

You can mod the demo spaceships (terran cruisers, etc).

You can have all exsisting hardpoints have the same firing arc (direction)- just go into playership-somethingorother.txt

You can change the exsisting Hull spaces to be weapon slots (either light, or heavy). You can increase speeds (or decrease), turning rates, armor and hull and shield regeneration rates, costs, sell back value, actual tonage, etc.

The only thing I haven't been able to do is create a 360 degree firing arc, but something tells me that this will be possible (either later with a fix, or with the full game).

I'm sure with the full game you will be able to mod it so that certain hard points only accept certain types of weapons (like for just alien weaponry, or certain MOUNT size weaponry). As it is, it can distinguish between Heavy and Light, as well as armor or Shield... so it should be rather straightforward.

I might add, you can add extra shield and armor points too.

I bet this game would make a good Honor Harrington Mod since you could effectively mimic the 'wedge' and set up ships for broadside attacks.
Reply With Quote
  #6  
Old October 10th, 2003, 08:32 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: ship designs boring and too similar

It might, but you can't minic laser-heads except with fighters, and they wouldn't be destroyed when they attacked. Nor can you emulate rolling ship to interpose the wedge between you and incoming fire.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.