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Old October 6th, 2003, 01:00 AM

CW CW is offline
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Default Contraband

I've noticed that you can actually buy contraband in the Pirate system in the demo. Do they do anything special or are they just simple trade commodities?
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Old October 5th, 2003, 05:56 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Contraband

In the default game they don't do anything special. Some mods are already in the works that include contraband that does have special benefits, though.
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Old October 6th, 2003, 12:40 AM

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Default Re: Contraband

The silly thing about it is that contraband isn't even worth very much. If it was worth a whole pile of money (at non pirate stations), you'd have to think twice before spacing it.

Also, I looked at some missions at a pirate commerce station... one of the missions was to take contraband to freeport station. Sort of a suicide mission really.
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Old October 6th, 2003, 01:24 AM
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Default Re: Contraband

Actually... in the full game, you get to become a member of the pirates at some point, and you can get contraband cargo run missions that pay piles of money.
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Old October 6th, 2003, 07:28 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Contraband

'Piles' of money? Only about twice what the standard cargo missions are worth. It ought to run as high as 10 times or more to my mind. How much is a ship full of cocaine worth compared to a ship full of coal or fertilizer? It's a lot more than double! The range of fees for contraband missions needs to be extended a bit for realism. At the higher difficulty levels of the game where there are lots of TCN ships patroling and waiting to attack you for carrying that contraband it would create some very high-stakes missions!

[ October 06, 2003, 18:29: Message edited by: Baron Munchausen ]
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Old October 7th, 2003, 05:55 AM
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Default Re: Contraband

You can certainly pile 30,000 credits! (assuming you can get them in some form of hard currency )
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