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Old January 14th, 2001, 01:13 AM

Emperor Zodd Emperor Zodd is offline
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Default Non A.I. issues for upcoming patch

Here are some non A.I. issues I would like to see addressed in the upcoming patch.

1) Crew Insurrection should be raised to a level 4 program and cost 250,000 pts. Also it should not be effective on ships with master computers and ships with higher experience.

2) An addition for extra large quadrants with 200 systems.

3) % chance of events should be 1%,2%,3% for low,mid,and high respectively. Stars don't blow up that often.

4) Small Troops should be standard to all races. Larger troops and weapons would still have to be researched. How many of us don't use troops because there is always something more important to research? Besides troops are low tech anyways.

5) Damage to kill population should be changed from 10 points to 20 points. This will make wiping out planets take a little longer.

6) Different damage points for different target types. An example would be a beam weapon would do say 50 pts damage to a ship,25 points to a planet,and 10 points to a fighter group.

7) New torpedo and missile weapon systems. These weapons will explode in a middle of a fighter group and send small projectiles in every direction. It would also be effective against planets and only do marginal damage against ships. The torpedo would be direct fire and medium range,the missile would be a longer range seeker and be about as fast as fighters are for the given tech level period.

8) All Anti-matter and Quantum torpedoes need to have a 30 weapon modifier to make it more accurate to make up for it not firing every round and it's size,and not being able to fire on fighters and sats. I exhaustively tested them against other weapon systems to reach the 30 weapon modifier value. There needs to be a small Quantum torpedo in it's tree.

9) Phased Polaron Beams are a little too strong but take longer to research. Lowering the damage they do SLIGHTLY, MAY be warranted. If they are reduced,Anti-matter and Quantum Torpedoes should then get only a 20% weapon modifier.

10) Shard cannons should fire every round.

11) Raising the output levels for Monoliths may be warranted.

12) If an engine can store 500 supplies and be an engine and be only 10 kt large why is a supply storage 20 kt in size? Maybe it should hold 1000 supplies or reduced in size to 10 kt. If you change the size to 10 kt the AI ship designs must be changed to utilize the added space that will be available.

13) Systems name list should have 255 names.

14) More variety of system types. 3-12 planet systems would be good. And for extra large maps,systems with 1-10 planets would be best.

15) Better sound files,especially for point defense cannons.

16) Solar Sails should only be able to be used when a ship runs out of fuel. They should be standard tech for all races at all tech levels. Each one in the tree should be larger in size than the one before.


I sent this list to Aaron,I hope he uses it in the next patch.


[This message has been edited by Emperor Zodd (edited 14 January 2001).]

[This message has been edited by Emperor Zodd (edited 14 January 2001).]
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Old January 14th, 2001, 02:03 AM
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Jubala Jubala is offline
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Default Re: Non A.I. issues for upcoming patch

You do know you can tweak almost all of this yourself?
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Old January 14th, 2001, 02:05 AM

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Default Re: Non A.I. issues for upcoming patch

Yes, I did most of them already,but I want it to be in the patch officially.
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Old January 14th, 2001, 12:51 PM

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Default Re: Non A.I. issues for upcoming patch

1) I can see making Master Computers immune to crew insurection, but what does experience have to do with loyalty? Historically, it is often the elite forces that have led the coups.

4) Don't forget troop weapons as well.

16) I think the intent of Solar Sails is "afterburner for ships", not "emergency propulsion". Better to leave it as it is but change the name & picture.
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Old January 14th, 2001, 01:29 PM
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Default Re: Non A.I. issues for upcoming patch

1.) I think master computer can very well be corrupted by intelligence operations e.g. with a computer virus program. So I would not change that. I agree that the crew insurrection is at the moment to powerful, but if you increase it to level 4 intelligence operation there will be absolutely no defence against it at the moment because you only have counter intelligence level 3! I would prefer specific counter measures like a special loyalty component for ships and facility for planets. These components or facilities would greatly diminish the chance of a successful enemy take over of the ship or the planet by intelligence operations. The component or facility would however be expensive, so you would reasonably install it only on the most important ships and planets. Unfortunately I have not figured out, how to create this. I am not even sure that it can be done at the moment.
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Old January 15th, 2001, 02:02 AM
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Default Re: Non A.I. issues for upcoming patch

If at all possibable, could MM please add a feature to the game that alows the TURNS to process automatically after a set amount of time in SINGLE PLAYER mode. Let the player determine the time that they would like the turn to process at. I.E. 1 minute, 2 minutes, etc.

ORBITAL RESEARCH FACILITIES. Please consider designing a component that can be placed onto StarBase (2000kt weight) that would add a bonus to research within a system.

A feature that would display the type and amount of ships an enemy fleet has so that the player can determine if they WISH to engage the enemy. (In other words, when it says "Enemy ships in that sector. Do you wish to enter" Have a feature that allows the player to see how many and of what type of ship the enemy has in that sector so they can determine if its prudent to enter.)

I have not found this feature in the game, but if it exsisits, please forgive me.

I would like a SCRAP ALL FACILITIES OF THIS TYPE feature. So that when your research reaches a certain point, and you no longer need "X" building on your planets, you can scrap them all at the same time. (For example. When I max out on research, that is I have researched everything, I would like the ability to scrap ALL research facilities throught my empire on all of my planets at the sametime.)

The reverse would be, BUILD THIS FACILITY on every planet feature. In other words, you have a ton of non breathable atmospheres, and you want to start converting them one that your people can breath, you simply use this feature to mass build Atmospheric converts on all planets that you inhabit that are not your type. (Provided you have an open building space available)

Add a few things to the RANDOM events. Such as PIRATES, and ROUGE FACTIONS. Say you have a system that does not have any ships in it. To me, if I was a pirate or a rouge, that system would become ripe for the plucking.

A way, if at all possible, to set the TECH level of EACH empire at the set up screen. So if you want a few AI players to be advanced tech, and you beginning tech, you can set the game up that way.

More Single Planet Neutral players. I would love to enter a system, and fine that at least one planet has life on it. Now expand that to say 20% of the game galaxy having one or more planets with neutrals on them. You can establish trade, peace packs, conqure them, or just leave them alone. Right now, the neutral players are few and far between, and in a galaxy with 250 systems, it would be nice to have a ton of neutral AI races. (ONE planet up to ONE system)

These are just some of the features I would love to see added to up coming patches. Thanks for your time.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
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[This message has been edited by Atrocities (edited 14 January 2001).]
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