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  #1  
Old June 17th, 2004, 11:50 PM
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Default Space Food Empires!

Greetings.

Some of you know that I've been working on a mod for the Last few months entitled, "Space Food Empires".

The Premise:
"...In a strange universe unlike our own, everyday food has evolved into complex sentient lifeforms and have developed their own civilizations and cultures that now hover on the brink of the final frontier, space..."

I've finally got around to updating the website to the mod's latest content, with updates to the following sections:
  • Features
  • Empire Descriptions
  • Technology (Components, weapons)
  • Space Yards (Ship Sizes and types)

Aside from working on the data files, I've started building some of the 3D ship models. I'll post those at the website as they are completed.

I know some of you will be inspired to silliness, but feel free to ask questions, or make comments and suggestions.

You can visit the website via the link provided in my signature below.
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  #2  
Old June 17th, 2004, 11:51 PM
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Default Re: Space Food Empires!

/me Cheers

This really sounds like it should be a very fun mod.
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  #3  
Old June 17th, 2004, 11:55 PM
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Default Re: Space Food Empires!

/me crosses fingers in hoping that a tragedy such as the one that befell the Star Trek ConVersion mod does not happen to Space Food empires.
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  #4  
Old June 17th, 2004, 11:58 PM
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Default Re: Space Food Empires!

Quote:
Originally posted by TerranC:
/me crosses fingers in hoping that a tragedy such as the one that befell the Star Trek ConVersion mod does not happen to Space Food empires.
The Space Food Empires Mod is backed up in triplicate on an almost daily basis. How does that saying go? "Hard disk failure once and data loss, shame on the computer, hard disk failure and data loss twice? &%$##@!"
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Old June 18th, 2004, 12:04 AM
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Default Re: Space Food Empires!

/me jumps up and down in anticipation.

Quote:
Originally posted by Captain Kwok:
The Space Food Empires Mod is backed up in triplicate on an almost daily basis. How does that saying go? "Hard disk failure once and data loss, shame on the computer, hard disk failure and data loss twice? &%$##@!"
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  #6  
Old June 18th, 2004, 04:52 AM

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Default Re: Space Food Empires!

Looks awesome...I wanna play it NOW!!
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Old February 7th, 2005, 04:28 PM
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Default Re: Space Food Empires!

I'd suggest thematic mounts which could be different per race, and/or mounts such as:

Fast Food Mount (greatly reduces cost, structure, and accuracy, damage done, and increases supply use)

Gourmet Mount (adds lots of cost, reduces size and structure, increases damage done, accuracy and supply use, requires much research)

Freshness Mount (like gourmet mount but only available for appropriate food types, less costly and less potent, and doesn't require much research)

Preservative Mount (adds cost and structure but reduces accuracy and supply use)

Shrinkwrap Mount (reduces size and structure but adds cost and reduces accuracy, damage done, and supply use)

Spice Mounts (various types with own tech areas, for use with appropriate foods, generally add cost and supply use and multiply damage done, reduce accuracy and structure)

Just some ideas... it's not like there isn't already a ton of creative food-themed stuff in the mod!

PvK
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  #8  
Old February 10th, 2005, 02:06 AM
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Default Re: Space Food Empires!

Thanks for the suggestions PvK, I think I might use some of them in some capacity in the mod.

I ended up splitting up weapons that were usable on fighters and troops, so now there are ship versions, fighter versions, and troop versions. Of course, not all weapons exist for each vehicle type. Anyway, separate entries seems the best way to go to ensure the best fit.
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  #9  
Old February 10th, 2005, 02:38 AM
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Default Re: Space Food Empires!

A repost from the SE.net Space Food Empires forum:

Rather than use mounts or create mini versions to adapt weapons to troops, I ended up deciding on making specific troop versions of appropriate weapons. The main reasoning is to eliminate many of the quirks associated with ground combat such as weapons firing every turn and lack of functional damage types.

Another interesting aspect is that there are two types of troops in the mod - troop vehicles, which can be designed by the player - and various troop infantry that are essentially 1kT weapon components that can be placed on the troop vehicles. For example, you could then have a tank with a cannon and two assigned infantry etc. Infantry troops tend to provide less damage points then troop weapons, but do offer better "armor" protection to the vehicle.
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Old February 15th, 2005, 12:11 PM
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Default Re: Space Food Empires!

Here are the current general mounts in the mod:
  • Light Mount (ships, bases, platforms, sats)
  • Heavy Mount (ships, bases, platforms, sats)
  • Accuracy Mount (ships, bases, platforms, sats)
  • Range Mount (ships, bases, platforms, sats)
  • Preservative Mount (ships, bases)
  • Conservation Mount (ships)
Each of the major races will have a few speciality mounts (undecided at this time, but could be weapon, component, or hull specific etc) and I may add 1 or 2 fighter mounts to the general list if they seem fitting.

Remember, you can also come and post in the Space Food Empires mod forum hosted at SE.net: Space Food Empires Forum
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