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  #1  
Old June 17th, 2004, 07:46 PM
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Combat Wombat Combat Wombat is offline
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Default Adv. Modding Question

Alright I have already asked Fyron and SJ this on #se4 but they seem to be stumped and I don't believe there is a way to get this to work but I will ask it here anyways.

Is there a way to let a base use emergency propulsion without it being able to have engines.
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Old June 17th, 2004, 08:16 PM
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Kana Kana is offline
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Default Re: Adv. Modding Question

I would have to say no. If this were possible...we would have tug like usefulness for moving bases around a system.

Yet isn't there a mod that classes bases as ships...then it could use emergency propulsion...or do you need at least 1 engine to use the EP....?

Kana
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Old June 17th, 2004, 08:17 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Adv. Modding Question

Quote:
Originally posted by Kana:
I would have to say no. If this were possible...we would have tug like usefulness for moving bases around a system.

Yet isn't there a mod that classes bases as ships...then it could use emergency propulsion...or do you need at least 1 engine to use the EP....?

Kana
You need at least one engine, when you try to set the number of engines to 0 it ends up being unlimited
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Old June 17th, 2004, 08:27 PM
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Alneyan Alneyan is offline
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Default Re: Adv. Modding Question

You could work out around this problem however, by making engines very, very big with a mount reducing its size. However, a ship with no engines cannot use the Emergency Propulsion, at least not in tactical movement. (You will use the component, but it won't do anything)

I am not sure what happens with very big ships requiring a lot of movement points to actually be able to move though... I will check it under a QNP mod. Who knows? Perhaps Emergency Propulsion works then, as you actually have an engine, albeit a useless one. Edit: Under Proportions, it didn't work at all. The ship will still not move if it has no movement point, even with Emergency Propulsion.

[ June 17, 2004, 19:33: Message edited by: Alneyan ]
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Old June 17th, 2004, 08:55 PM

clark clark is offline
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Default Re: Adv. Modding Question

Can you mod it so the base can't warp?

Can you give a negative number for engines?
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  #6  
Old June 18th, 2004, 12:47 AM

JLS JLS is offline
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Default Re: Adv. Modding Question

Quote:
Originally posted by Combat Wombat:
Alright I have already asked Fyron and SJ this on #se4 but they seem to be stumped and I don't believe there is a way to get this to work but I will ask it here anyways.

Is there a way to let a base use emergency propulsion without it being able to have engines.
Have you tried modding (Standard Ship Movement) to that Vehicle Hull or adding it to a (base only) Emergency Propulsion Component itself? However, in the latter it may be Similar to that of an engine, but it should work.

= = = = = =
Suggested:

The BASE itself would have a very high Engines Per Move := 99 or whatever you desire for your mod - in this way, regular engines will have little effect.

Requirement Max Engines := 1

And the modded (base only) limit to one Emergency Propulsion - (new) Component Add enough Standard Ship Movement to move that Base just enough to engage the Stellar Manipulations device or just to have it move a sector or two, if this is what you want

[ June 18, 2004, 02:02: Message edited by: JLS ]
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