.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 6th, 2004, 09:25 PM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default AIC questions

I don't know if any bugs have been reported, and maybe I'm doing something wrong, but I've noticed that some components don't seem to function the way I expect them to.

1- Organic armor: in combat, it won't regenerate. Shouldn't it? I thought that was the major advantage of organic armor.

2- Quantum Reactor: I placed two ships with a quantum reactor 1 in a fleet of 30, which I thought would be enough to supply the fleet for continuous activity. However, the quantum reactor 1's do not generate supplies!

3- hm.. there were more, I'll post them as I think of them.

Any ideas?

-Tim
Reply With Quote
  #2  
Old June 6th, 2004, 09:42 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: AIC questions

1) Just a guess: do you have at least one OA component left (not all of them destroyed) ? It is implied to regenerate only if at least one of them is intact.

2) The lower quantum reactors in AIC behave like giant supply components, intended without supply generation.

[ June 06, 2004, 20:43: Message edited by: PsychoTechFreak ]
Reply With Quote
  #3  
Old June 7th, 2004, 12:58 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: AIC questions

wow, you're right about the quantum reactors. I even verified with components.txt. JLS, perhaps the implication of "re-energizings" should be made more clear?

no, I even had two of them left. I took a distanced hit from a PPB, moved the damaged ship to behind the front line, and he never regenerated. The only thing I can think of is that perhaps the display isn't updating properly, but unfortunately that is a difficult hypothesis to test.
Reply With Quote
  #4  
Old June 7th, 2004, 12:59 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AIC questions

Quote:
Originally posted by Yimboli:
I don't know if any bugs have been reported, and maybe I'm doing something wrong, but I've noticed that some components don't seem to function the way I expect them to.

1- Organic armor: in combat, it won't regenerate. Shouldn't it? I thought that was the major advantage of organic armor.

2- Quantum Reactor: I placed two ships with a quantum reactor 1 in a fleet of 30, which I thought would be enough to supply the fleet for continuous activity. However, the quantum reactor 1's do not generate supplies!

3- hm.. there were more, I'll post them as I think of them.

Any ideas?

-Tim
Hi, Yimboli

You may report them here or the AIC thread if you wish. At the AIC thread you may find a more rapid response.
AIC Thread

The Organics Races Organic Armor regenerative abilities in AIC, is that of the same found in stock v1.91 se4.
You will find different levels of Quantum Reactors in AIC, then just the one found in stock se4; additionally, at its highest level you will find the Component that Generates limitless fuel. Is there a bug, some find this interesting and some may say this redundant, what do you think?

Quote:
3- hm.. there were more, I'll post them as I think of them.
Now would be the time to report the next AIC upgrade is out in a few


Quote:
wow, you're right about the quantum reactors. I even verified with components.txt. JLS, perhaps the implication of "re-energizings" should be made more clear?
Perhaps, �Generates 30000 fuel between re-energizing� but most players realize at this level, with the lower level reactors - they will require "re-energizings". This wording could be changed, sure why not What would you suggest?

[ June 07, 2004, 01:56: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old June 7th, 2004, 02:00 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: AIC questions

Quote:
Originally posted by Yimboli:
...no, I even had two of them left. I took a distanced hit from a PPB, moved the damaged ship to behind the front line, and he never regenerated. The only thing I can think of is that perhaps the display isn't updating properly, but unfortunately that is a difficult hypothesis to test.
There is no difference between AIC and stock SE regarding organic armor. After the hit, OA indeed start regenerating but it is hidden. The act of regeneration happens suddenly at the moment one piece of OA is destroeyd - next turn you will see it is restored. There is no partial regeneration As a consequence, ship with a single piece of OA never see the benefits of OA regeneration

This feature was discussed few times and is still very confusing and counterintuitive but that' how SE works.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old June 7th, 2004, 06:14 PM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: AIC questions

I never knew that about organic armor. That makes sense now. I wish it was different!

JLS: perhaps reword to "Can independently generate 10,000 supplies before it must be [restocked/resupplied/some better word]"?

Anyone got any other ideas?

-Tim
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.