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  #1  
Old June 4th, 2004, 07:37 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default New mod needs your help

I'm in the middle of building a new mod. And this mod needs you.

- It's in runnable condition. No errors.
- It has working AI (but not very effective)
- Uses latest imagemod packs

Mod currently has:
- propulsion system is a new QNP/mQNP hybrid
- reactor-based supply system
- rebuilt tech tree
- Several distinct tech tree branches including Nuclear, Plasma, Hyperspace and Antigravity
- some surprises and unique techs based on "known" sci-fi universes
- "breakthrough" type research (costs need tweaking)
- strategic fighters & shuttles
- strategic and gun drones
- orbital defense platforms
- Neo-standard ship sizes (more will be added)
- 7 types of shields: Navigational, Leaky, Solid, Harmonic, Regenerating, Phased, and Gravitational
- Planetary shields
- Planetary shield projectors and receptors
- 2 types of armor: Leaky, Solid
- 3 propulsion types: Standard, Hyperdrive-type, and Solar Sail-type
- Artificial gravity system (that needs tweaking)
- Mount-based unit weapon systems
- Increased emphasis on electronics and targeting systems
- fleshed out cloaking-sensor system (still needs testing)
- More warhead types
- Seeker decoys

I Plan to include:
- space colonies
- Proportions-type facilities
- megascale facilities including Arcologies, Orbital Towers, and Orbital Rings
- political and administration facilities
- Industrial facilities and remote miners
- Pirates and Nomadic races
- 2 types of Space Monsters (standard and another)
- Unit-based troop system
- unique Neutral AIs
- variable armor type
- variable shield type
- Weapon-specific mount types (ie: phasers & disruptors)
- expanded racial technology


As you can see, I've done a lot, but there's still a lot to do. I need your help to complete this mod. If you would like to participate, just post your email here and I'll send you a copy of what I have so far. Doing it all myself just takes up way too much of my time.

Oh. And this mod also needs a name.
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  #2  
Old June 4th, 2004, 07:58 PM
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Default Re: New mod needs your help

What do you mean by a unit-based troop system?
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  #3  
Old June 4th, 2004, 08:23 PM
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Default Re: New mod needs your help

This sounds like it could be one heck of a mod... what kind of help do you need?
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  #4  
Old June 4th, 2004, 09:23 PM
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Default Re: New mod needs your help

I'm willing to help. Sounds neat!
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Old June 4th, 2004, 09:28 PM
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Default Re: New mod needs your help

Good luck and all but you might find doing some of the things on your list beyond the capabilities of SEIV. "Space Colonies" is really one of them unless your think along the lines of modifying the RW and SW components. And even then they can only be built around stars.

For the Conquest mod we decided to do this and add a new bmp image for those structures. We called them Drifts.
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  #6  
Old June 4th, 2004, 09:56 PM
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Default Re: New mod needs your help

Quote:
- political and administration facilities
What sorts of facilities? In Adamant, I have System Capitals, which have low levels of all of the system resource modifiers and a spaceport ability, as wells as the Customs Bureau, which uses the new resource point abilities that ignore planetary value.
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