|
|
|
|
June 4th, 2004, 01:03 AM
|
Corporal
|
|
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Retrofit Q
Does component order of the new design versus the old design make a difference?
That is, does the algorithm compare the two designs for deltas on a strict and literal box by box basis?
Or does it look at the new design component by component and then hunt the old one for an exact match and then, if it finds one, not count it as a changed component?
If the former, then component placement within a new design is very important. For example, if encountering a psychic converter race, then deleting the bridge+lifesupport+quarters on, say the front of a design, to be replaced by a MC at the end would be impossible. Instead, one would have to either think ahead to likely retrofits, or try to avoid position changes in retrofits.
I ask because I seem to have gotten some odd Messages lately in one game when I have gone to retrofit.
|
June 4th, 2004, 01:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Retrofit Q
Order of components dosen't matter.
Sliding them around is free, but different mounts will require a full break/repair.
__________________
Things you want:
|
June 4th, 2004, 01:57 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Q
I seem to remember that I once tried to retrofit from one design to another, and the only difference between the two designs was the order of the components (I think I wanted to change the weapon firing order or something). The game wouldn't let me retrofit because it thought they were the same design.
|
June 4th, 2004, 03:19 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Retrofit Q
Quote:
Originally posted by Kamog:
I seem to remember that I once tried to retrofit from one design to another, and the only difference between the two designs was the order of the components (I think I wanted to change the weapon firing order or something). The game wouldn't let me retrofit because it thought they were the same design.
|
Yeah, that's what happens. You need to add/subtract/upgrade at least component.
|
June 4th, 2004, 04:00 AM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Q
Also Jim, I don't see the problem in your example. Here's what I think I'd see. You have a ship design with b+ls+cq. You add an mc. The design window complains that the design is too big for the hull (I'm guessing that's the problem?). You remove the b+ls+cq, and the warning goes away. You have a design now that has the mc as the Last component. That's not a problem, the ship doesn't behave any different for this "out of order" design.
What is the message you're getting when the retrofit fails?
|
June 4th, 2004, 11:00 PM
|
Corporal
|
|
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Q
I had done things along the lines of deleting the B+LS+CQ and appending the MC at the end. The message was that I had exceeded cost limits. You know, the one that says something like "we cannot build an entirely new ship."
I "solved" the problem by brute force, putting the MC in front and two armor IIIs in the other two slots. It was a pain to do, but it worked. Of course, I am not playing Gold, so maybe that is the difference.
What I'd really like would be a Platinum, with the Last patch Version on the CD, and the updated mods. I especially would like the TDM one. Such a pc wuss, I am ....
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|