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May 13th, 2004, 09:05 PM
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Sergeant
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Join Date: Apr 2004
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AIC Mod in finite vs. infinite resource settings
I griped a while ago about how high maintenance costs were in AIC, and how it was killing my economy (literally, 20 warships - 10 frigates, 10 destroyers - were enough to set my income to the negative). This game was with infinite resources. I quit that game cuz i got sick of it. I started a new one on finite resources, and notice that the maintenance costs are MUUUCCHHH lower. Has anyone else noticed this? what is the logic behind this? i don't mean the obvious answer that infinite resource games have more resources... that much i realize. but the damper that maintenance put on my economy rendered my first AIC game (infinite resources) unplayable, while my finite resources game I have going now is nowhere near as bad. why?
-Tim
[ May 13, 2004, 20:14: Message edited by: Yimboli ]
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May 14th, 2004, 06:34 AM
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Sergeant
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Re: AIC Mod in finite vs. infinite resource settings
nevermind. i just made my first attack ship, and maintenance was over 1000 minerals. this is practically unplayable... thus, I guess I shall stop playing AIC.
[ June 08, 2004, 15:23: Message edited by: Yimboli ]
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May 14th, 2004, 12:10 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: AIC Mod in finite vs. infinite resource settings
I am sorry that AIC is not for you and that you do not think a level 3 AIC Destroyer should cost 1000. Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from the start and you should be able to get another destroyer or more then several smaller combat missile ships for every 2 or three Mining Facilities as long as you develope your Planets then your economy will develope and then you can aford a large fleet.
I like this about AIC there is a great deal that goes into infurstruture first but I can see how this can be frustrating. You really should play TDM it is a MOD with just a very basic economy and the AI is up to date.
I would like to say this. I just built a level two Destroyer in se4 with the STOCK Abidon. With only 2 level III Shields and Emisive Armors both at level 2 and 2 Phychic Projecters with lvl 2 Combat Sensor and ECM and it cost 1600 maintenance EACH, thats about 500 more maintenance then AIC.
Tim what do you think a Destroyers maintenance cost should be?
[ May 14, 2004, 12:28: Message edited by: QBrigid ]
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May 15th, 2004, 01:35 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: AIC Mod in finite vs. infinite resource settings
Yimboli, do not play Temporal if you have this problem. Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!
I sometimes have the problem with maintenance but only if my home system is poor.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 15th, 2004, 01:39 AM
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Corporal
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Join Date: Feb 2003
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Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by oleg:
Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!
I sometimes have the problem with maintenance but only if my home system is poor.
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Great post Oleg, wish I thought of posting this.
[ May 14, 2004, 12:41: Message edited by: QBrigid ]
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May 14th, 2004, 02:38 PM
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Lieutenant General
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Re: AIC Mod in finite vs. infinite resource settings
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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