.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 14th, 2004, 10:10 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default found ancient artefact on planet without ruin identifier

probably just a glitch, but i have seen a planet which had the bullet (under the blabla planet description lines!) with the usual ancient artefact text, but no identifier (ruin symbol). also it does not appear under special in the planets window. have not yet ice colony ability to check the artefacts...

[ April 14, 2004, 21:10: Message edited by: PsychoTechFreak ]
Reply With Quote
  #2  
Old April 14th, 2004, 10:15 PM
Dragonswrd's Avatar

Dragonswrd Dragonswrd is offline
Corporal
 
Join Date: Apr 2001
Location: Topeka, KS
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonswrd is on a distinguished road
Default Re: found ancient artefact on planet without ruin identifier

Ussually it won't have anything there. I have seen it in the Stra Trek Mods. I think it is because they put that down as a description for that type of planet, but it didn't randomly put ruins there.
__________________
Violence is the Last refuge of the incompetent.
Reply With Quote
  #3  
Old April 15th, 2004, 05:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: found ancient artefact on planet without ruin identifier

It is because the planet has the ruins ability, but 0 tech levels. When adding dummy ruins, it is necessary to create a dummy tech area that will be associated with the type of ancient unique tech area number that the ruins will give out. They work just like regular ruins now, except that you don't get anything that has any use at all from them, as the tech area allows nothing.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old April 15th, 2004, 08:04 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: found ancient artefact on planet without ruin identifier

I assume this is to reduce the number of "found techs", because of a fixed count of ruins (distribution) ? Proportions is the mod, but I have overwritten the quadrants by one of your FQMs (IIRC).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.