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April 6th, 2004, 08:38 PM
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scrapping Large numbers of resourses problem
Just want to check to see if anyone else knows of this particular issue.
I'm playing a mod and had to scrap a huge facility (I belive it was a Metropolis). The resourses gained from this facility were enough to support my deficet fundings long enough for other facilities and resource harvesters to be built and make up the shortfall.
However, once the next turn processed, all the resources gained were gone. All of them. But just the ones gained from the scrapped facility. It was a huge number. Something like 50,000 to 100,000 of each resource type. I know there have been other issues with large numbers in SEIV, does anyone know if this is another such problem?
In case anyone is wondering, this is in the StarScape Mod. Not on PBW.
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April 6th, 2004, 08:50 PM
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Re: scrapping Large numbers of resourses problem
I should add that I and bearclaw have discussed this issue and I don't know why its doing that. It's not a mod issue, and doesn't have anything to do with the data files. I've tested it myself and can confirm that the resources dissapear when the turn is run. It doesn't seem to affect smaller facilities, which is why we think it has to do with the game being unable to properly process too large a number.
[ April 06, 2004, 19:51: Message edited by: Shadowstar ]
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April 6th, 2004, 09:19 PM
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National Security Advisor
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Re: scrapping Large numbers of resourses problem
50,000 to 100,000 isn't really all that large of a number. The games seems to do ok handling those amounts in other areas. I can't say for sure you are incorrect, I just think it's probably something else based on what info we have here so far.
My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?
Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
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April 6th, 2004, 09:37 PM
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Re: scrapping Large numbers of resourses problem
All I can think of is insufficient storage. Especially in sequential movement mode, you can see that you can spend the excess resources on the turn they are generated - they only get chopped down to your storage limit between turns.
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April 6th, 2004, 09:52 PM
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Re: scrapping Large numbers of resourses problem
I have scrapped homeworld facilities in Proportions mods and Adamant mods and gotten all of the resources from them that I could store... (testing stuff out )
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April 6th, 2004, 10:25 PM
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Re: scrapping Large numbers of resourses problem
Quote:
Originally posted by geoschmo:
My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?
Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
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Have more than enough storage. Thought that myself and checked. Storage space is over 100,000 in each type. And it is simultaneous.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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