|
|
|
|
April 4th, 2004, 05:37 PM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
New PBW game: Fast and furious
I was thinking of setting up a one system PBW game.
All players start in the same system, all rock oxygen. (The map only has one system, no warppoints).
About 10 planets per player in the system, i e
2 players= 20 planets.
20 players= 200 planets.
Could make for som einteresting decisions and alliances.
More ideas on this is welcomed.
|
April 5th, 2004, 12:44 AM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW game: Fast and furious
Sounds, interesting, Ruatha. Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.
But, it seems I have a mouth, so I'll comment on the idea :
Full-tech, part-tech, or no starting tech?
Racial points?
Would email between people be allowed or just in-game? If email allowed, then adequate turn cycle would need to be considered.
Given my experience with so-called "fast" games, it just ain't so with too many players. May I suggest the limit be 10 players? More suitable, 8, I think. (I am just remembering the horrible turnaround problem in the Experiment game)
Consider no attacks till, say, 5 turns have passed.
And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player. Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.
Just some thoughts to help get it rolling . ( don't mean to "tread" on your idea)
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
April 5th, 2004, 03:01 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW game: Fast and furious
This is pretty similar to Puke's Furball games, which are a bLast. So you can count me in...
|
April 5th, 2004, 06:44 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW game: Fast and furious
Quote:
Originally posted by Slynky:
Sounds, interesting, Ruatha. Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.
But, it seems I have a mouth, so I'll comment on the idea :
Full-tech, part-tech, or no starting tech?
Racial points?
Would email between people be allowed or just in-game? If email allowed, then adequate turn cycle would need to be considered.
Given my experience with so-called "fast" games, it just ain't so with too many players. May I suggest the limit be 10 players? More suitable, 8, I think. (I am just remembering the horrible turnaround problem in the Experiment game)
Consider no attacks till, say, 5 turns have passed.
And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player. Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.
Just some thoughts to help get it rolling . ( don't mean to "tread" on your idea)
|
I'd guess 2000 points, low tech start, hight cost.
A battle fo escorts.
No limit on starting attacks (emergency build anyone??)
Should you research anything? DUCS? or Frigates?
Racial points propably spent on Agr/Def and construction I'd guess.
Race design will be vital!
As there'll be no large empires turn time could be limited to 30 hours (disregarding my standard 48 hours turn times in my hosted games)
And I do hope there'll be few players as that'd make the mapmaking easier
Spoon, You're welcome, the game is up at PBW as "Fast and Furious"
[ April 05, 2004, 05:50: Message edited by: Ruatha ]
|
April 5th, 2004, 06:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New PBW game: Fast and furious
Sounds like Puke's Furball games. Also seems I should read the whole thread before responding. Go redundant Posts!
[ April 05, 2004, 05:54: Message edited by: Imperator Fyron ]
|
April 5th, 2004, 07:57 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW game: Fast and furious
Seems I should check out the Furball games...
Anyone who has played a Puke's Furball game?
Is it fun?
[ April 05, 2004, 07:01: Message edited by: Ruatha ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|