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  #1  
Old April 4th, 2004, 05:37 PM
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Ruatha Ruatha is offline
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Default New PBW game: Fast and furious

I was thinking of setting up a one system PBW game.
All players start in the same system, all rock oxygen. (The map only has one system, no warppoints).

About 10 planets per player in the system, i e
2 players= 20 planets.
20 players= 200 planets.

Could make for som einteresting decisions and alliances.

More ideas on this is welcomed.
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Old April 5th, 2004, 12:44 AM
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Default Re: New PBW game: Fast and furious

Sounds, interesting, Ruatha. Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.

But, it seems I have a mouth, so I'll comment on the idea :

Full-tech, part-tech, or no starting tech?
Racial points?

Would email between people be allowed or just in-game? If email allowed, then adequate turn cycle would need to be considered.

Given my experience with so-called "fast" games, it just ain't so with too many players. May I suggest the limit be 10 players? More suitable, 8, I think. (I am just remembering the horrible turnaround problem in the Experiment game)

Consider no attacks till, say, 5 turns have passed.

And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player. Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.

Just some thoughts to help get it rolling . ( don't mean to "tread" on your idea)
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Old April 5th, 2004, 03:01 AM

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Default Re: New PBW game: Fast and furious

This is pretty similar to Puke's Furball games, which are a bLast. So you can count me in...
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  #4  
Old April 5th, 2004, 06:44 AM
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Ruatha Ruatha is offline
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Default Re: New PBW game: Fast and furious

Quote:
Originally posted by Slynky:
Sounds, interesting, Ruatha. Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.

But, it seems I have a mouth, so I'll comment on the idea :

Full-tech, part-tech, or no starting tech?
Racial points?

Would email between people be allowed or just in-game? If email allowed, then adequate turn cycle would need to be considered.

Given my experience with so-called "fast" games, it just ain't so with too many players. May I suggest the limit be 10 players? More suitable, 8, I think. (I am just remembering the horrible turnaround problem in the Experiment game)

Consider no attacks till, say, 5 turns have passed.

And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player. Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.

Just some thoughts to help get it rolling . ( don't mean to "tread" on your idea)
I'd guess 2000 points, low tech start, hight cost.
A battle fo escorts.
No limit on starting attacks (emergency build anyone??)
Should you research anything? DUCS? or Frigates?
Racial points propably spent on Agr/Def and construction I'd guess.
Race design will be vital!
As there'll be no large empires turn time could be limited to 30 hours (disregarding my standard 48 hours turn times in my hosted games)

And I do hope there'll be few players as that'd make the mapmaking easier

Spoon, You're welcome, the game is up at PBW as "Fast and Furious"

[ April 05, 2004, 05:50: Message edited by: Ruatha ]
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Old April 5th, 2004, 06:53 AM
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Fyron Fyron is offline
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Default Re: New PBW game: Fast and furious

Sounds like Puke's Furball games. Also seems I should read the whole thread before responding. Go redundant Posts!

[ April 05, 2004, 05:54: Message edited by: Imperator Fyron ]
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  #6  
Old April 5th, 2004, 07:57 AM
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Ruatha Ruatha is offline
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Default Re: New PBW game: Fast and furious

Seems I should check out the Furball games...

Anyone who has played a Puke's Furball game?
Is it fun?

[ April 05, 2004, 07:01: Message edited by: Ruatha ]
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