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  #1  
Old March 20th, 2004, 05:47 PM
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Default AI Tag

Anyone used this?

I want to insure AI uses engines in a MOD (Full tech they do not ATM).

Is there a tutotrial that explains them somewhere? Me no find one
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  #2  
Old March 20th, 2004, 06:30 PM
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Default Re: AI Tag

Add one of them to the component, call for that ability as a misc ability just as you would with any other ability. Set required engines and all that to 0, so that the game will not add any engines except through the use of the AI tag.
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Old March 20th, 2004, 11:22 PM
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Default Re: AI Tag

Interesting: No requirement in B5 for engines, just a min/max requirement for speed.


24 different types of engines in B5. 6 classes of 4 levels. Gonna try for a generic engine tag.

[ March 20, 2004, 21:51: Message edited by: pathfinder ]
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Old March 21st, 2004, 02:17 AM
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Default Re: AI Tag

I have used them Pathfinder.

I gave the Structural Intigrity Field an AI Tag ability then in the Design Creation files I added the requirement for that AI tag to all designs. Now those designs all use the SIF component.
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Old March 21st, 2004, 04:04 AM

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Default Re: AI Tag

I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component�s 50 �Standard Ship Movement� point ability is causing the AI problem.
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Old March 21st, 2004, 04:20 AM
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Default Re: AI Tag

Quote:
Originally posted by TNZ:
I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component�s 50 �Standard Ship Movement� point ability is causing the AI problem.
Hmmmm...ok. I'll fiddle with that. Shame, but with warp points open,no real need I guess.
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