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March 8th, 2004, 06:37 AM
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Colonel
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Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I installed the new patch and used my old savevegame I had to test the "Change Bad Intelligence Chance - System" ability: In a system with a facility that should reduce the chance by 90% I had an attack with three intel projects (cargo maintenance). All three projects succeded as it was before the new patch.
Did anybody test this abilty and what were the results??
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March 8th, 2004, 06:58 AM
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Shrapnel Fanatic
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I asked Aaron questions via email related to this Last week. Hopefully on Monday he will answer my latest email... I will post his response once he does.
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March 8th, 2004, 07:06 AM
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National Security Advisor
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
I wonder if this ability just reduces the chance for intel to select that specific system when "Any" is selected as the target..
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March 8th, 2004, 07:11 AM
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Shrapnel Fanatic
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Well... I got this response:
Quote:
Bad Event Chance decreases that chance that system will be picked for a
bad event. Basically, if the system is chosen, and the ability is present,
then a re-roll occurs. If the system is picked again a second time, it
actually gets hit with the event.
Bad Intel Chance decreases the chance of bad a bad intelligence event in
that system. If another player chooses and intelligence project which
randomly picks a system, then this will cause it to re-roll if the system
in question has this ability.
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To which I replied:
Quote:
So if you build the Fate Shrine in every system, it is useless? For
Intelligence projects, anyways. It does not actually have a chance for the
event/intel project to fail, but just shifts the target elsewhere? This
seems to be fairly useless to me for Intel Projects. Events might be
transferable to a different empire, so that could be useful. But Intel
Projects will still target the same empire.
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And he replied:
Quote:
If there are no valid targets, then the project just fails.
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I am a tad confused as to what it is supposed to do, awaiting another response.
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March 8th, 2004, 04:27 PM
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Colonel
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Thank you for this information Fyron. I explains what I have seen (because the intel projects were targeted to this system). However as you stated this mechanism of action reduces the usefulness of this ability greatly. I supposed that if you have a facility with this ability in the system it will simply cancel the effect of any intel project in this system in x% of the cases (x being the amount of the reduction). If the intel project is just redirected to an other system and if targeted projects are not inhibited, then I doubt that it will be very useful.
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March 8th, 2004, 10:35 PM
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Lieutenant Colonel
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
It looks like a "saving throw." If it's selected, the facility causes a second roll. If your system fails the roll, the event occurs. If the system passes the roll, it sounds like the event fails and doesn't keep looking for a system. I await (your posting of) Aaron's clarification, however.
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