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March 8th, 2004, 03:28 AM
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Visible and Cloaking Mines...
Out of curiousity, I wondered what most players would prefer regarding mines in mods...
Should mines always be cloaked? Or should mines be visible if the right sensor requirements are available?
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March 8th, 2004, 04:09 AM
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Re: Visible and Cloaking Mines...
I think a system where mines do not have cloaking built in, but instead have cloaking device components to use, can make for an interesting game. I am fairly certain that the mines in a sector would all use the highest level cloaking device available in that sector, so you don't have to worry about blowing up obselete mines to replace them unless you fill the sector.
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March 8th, 2004, 04:12 AM
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National Security Advisor
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Re: Visible and Cloaking Mines...
If that is true, can a player just make 1 mine with a cloaking device to cloak 99 normal or lower cloaking mines?
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March 8th, 2004, 04:46 AM
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Re: Visible and Cloaking Mines...
Given how other units stack cloaking abilities (one cloaking sat cloaks the whole stack), I would assume so.
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March 8th, 2004, 04:59 AM
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General
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Re: Visible and Cloaking Mines...
It's not smart to do that, though. You don't necessarily know the order in which mines are 'triggered'. The mine with the cloak might be the first to go, leaving all the others visible.
And, yes, btw, I think mines ought to be detectable with sufficient technology advantage. And differently visible to different scanning techs, of course. They aren't crewed, so they ought to be invisible to ANY level of Psychic Receptors. But standard Tachyon Scanners and Gravitic Detectors and whatnot ought to be able to see them.
[ March 08, 2004, 03:02: Message edited by: Baron Munchausen ]
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March 8th, 2004, 05:08 AM
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Re: Visible and Cloaking Mines...
i like the idea kwok...
I wish we could have a cloaked sweeping vessel as well...
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