Anyone notice that Resource ConVersions happen in increments? At least in simultaneous games. I've been converting 100k orgs to minerals each turn and there are always 2 sets of log entries. The first set converts 65k, the 2nd set converts 35k. Maybe this explains the maximum amount of conVersion in a turn. It might be that we can see it now since v1.91 added a log entry for conVersions.
Has anyone converted > 130k under v1.91? does the game do increments of 65k or something like that?
Slick.
[ March 05, 2004, 04:21: Message edited by: Slick ]
Resource ConVersions worked in the same way pre-1.91.
You could tell this by Converting 100K, and looking at the Orders of the Planet, it would show that you are doing 2 conVersions.
Don't ask me why its programmed in this fashion however. I would have thought 100K increments would be standard.
I had noticed the 2 sets of orders before, but for some reason I assumed the first one meant, for example "reduce organics by 100000" and the second one was for "increase minerals by 70000". I guess I never paid much attention to how many orders there were when I converted different amounts.
I sure wish there was a way to lower the max that can be converted in a turn. For instance making each Resource Converter only be able to convert 50k or some amount per turn. For "realism" (if there is such a thing in this game), it would mean you would have to build multiple Resource Converters to convert large amounts each turn.
Originally posted by Slick: Has anyone converted > 130k under v1.91? does the game do increments of 65k or something like that?
There difinitely was a maximum in pre-v1.91 games, I think of 1.000k per turn, as I had minerals missing and convert-orders left over in the queue the next turn, when I tried to convert more. I didn't test for the exact limit, I just built 4 converters and never exceeded 1.000k on a single planet - that worked.
Unfortunately, I haven't tested in a v1.91 game up to now.
[ March 05, 2004, 11:04: Message edited by: Roanon ]