.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2004, 09:48 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default What does not cause compatability problems?

I have gathered that the following TXTs can be modified without causing compatability problems.
  • DefaultColonyTypes.txt
  • DefaultDesignTypes.txt
  • DefaultStrategies.txt
  • Demeanors.txt
  • EmperorNames.txt
  • EmperorTitles.txt
  • EmpireNames.txt
  • EmppireTypes.txt
  • RepairPriorities.txt
  • SystemNames.txt

Question 1: Am I missing any or have I included something wrong?

Question 2: I don't understand the "RepairPriorities.txt". How does the game tell what repair priority means what? When you start a new game, those priorities are listed. When you press "Remove All", almost half of them disappear from the list permanently. This is very confusing.

[ February 23, 2004, 15:14: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #2  
Old February 23rd, 2004, 03:53 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: What does not cause compatability problems?

Quote:
Originally posted by Argitoth:
When you press "Remove All", almost half of them disappear from the list permanently. This is verey confusing. [/QB]
I don't think they disapear permanatly, only until you research that tech area in the game.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old February 23rd, 2004, 06:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What does not cause compatability problems?

SystemTypes.txt, StellarAbilityTypes.txt and QuadrantTypes.txt do not cause compatibility errors. They are only read when the map is created, and never again. Thus, FQM Standard can make maps useable in the stock game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old February 23rd, 2004, 11:11 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: What does not cause compatability problems?

And I thought you were asking about compatability problems with Windows. Anything that runs on a PC has those, I think.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.