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February 22nd, 2004, 06:11 AM
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Limit on Warp Points per system?
Under DevNull Mod, is there a limit to the number of warp points that can go in and out of a system? It appears to be limited to ten (10), but wanted to confirm...
thanks,
Alarik
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February 22nd, 2004, 06:12 AM
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Re: Limit on Warp Points per system?
As far as I know, 10 is the limit per system. You can't have more than that.
__________________
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February 22nd, 2004, 06:17 AM
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Lieutenant Colonel
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Re: Limit on Warp Points per system?
well, that seems like a pretty glaring hole in the game, no> I mean, in some situations, its not too hard to crank out 10 WP at all...
ugh.
Not that I've just been screwed in a game, but, well, I've just been screwed in a game...
thanks,
Alarik
Quote:
Originally posted by Renegade 13:
As far as I know, 10 is the limit per system. You can't have more than that.
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February 22nd, 2004, 06:24 AM
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Re: Limit on Warp Points per system?
Quote:
Originally posted by Renegade 13:
As far as I know, 10 is the limit per system. You can't have more than that.
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I'm not a mod expert but I think that is a parameter in the game...not a mod. So, unless it can be modded, 10 is a game limit. No matter what mod.
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February 22nd, 2004, 06:26 AM
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Re: Limit on Warp Points per system?
If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like.
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February 22nd, 2004, 06:29 AM
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Re: Limit on Warp Points per system?
Quote:
Originally posted by Imperator Fyron:
If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like.
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Oooh, so it's a game setting that can't be overcome unless from the start...at map creation. Regardless of mod. Good to know.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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