|
|
|
|
February 15th, 2004, 01:04 PM
|
|
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Intelligence questions (Again?)
Can someone explain intelligence. I�ve read the latest FAQ where it says puppet politics can fail without CI, and the modifiers for different CI. In a pbw game I was taking planets one after the other every turn for about 10-15 turns with intelligence attacks (it was against AI�s though), even though the latest FAQ says theres only a 50% chance of taking the planet. Once the Planet just went off by itself, but i put that down to the fact i couldn't actually see the victim. All the other time they have instantly joined my empire, and this includes 2 homeworlds. Suddenly it no longer worked. Ok, obviously the opponent built up enough CI to defeat my political attacks. So why can I still steal 2 or 3 warships every turn from the same enemy. I can see that 3 ship insurrections equals 150 K whereas political party is 100K. So why don�t the first 2 insurrections fail while taking down his CI ?. It just seems that lots of smaller projecys always succeed where 1 big one fails. By the way it�s a TDM game.. It appears to me to be best to build 299,999 CI points in CI3 and then scrap all your intelligence facilities. From then on you will have about 1 million CI points taking into account modifiers. Of course an enemy then just has to destroy your CI project right. I mean can you destroy the opponents CI project or just offensive projects ?. Finally I learnt in another game not to build all my intelligence facilities in one system. An enemy glassed the main planet and the whole system revolted, so I lost all my intelligence.
|
February 15th, 2004, 07:50 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence questions (Again?)
Puppet political parties always have a 50% chance of failure, no matter what your enemies CI is. Of course, you could go for several turns taking over a planet each turn, then have a stretch of several turns where your projects all failed. This is just how the system works. Also, it is quite possible that your PPP could fail while your insurrections succeed, simply because of the 50% chance of failure for PPP. As far as I know, no other Intel project has any set chance for failure like PPP does.
Hope that answers your questions.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
February 16th, 2004, 12:00 AM
|
|
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Intelligence questions (Again?)
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.
|
February 16th, 2004, 02:30 AM
|
|
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence questions (Again?)
There have been some odd results with PPP. Overall, it does seem to balance out to a random 50%... but only after you have defeated CI. Everytime CI defeats an attack, it is depleted by the cost of the intel attack adjusted for the various modifiers. PPP must get past the CI before it gets that 50% chance. If it succeeds the planet will (usually) join your empire or (occasionally) start its own empire.
Playing against some human controlled empires, you could lose your single CI in about two turns! So don't shut down those intel facilities in multiplayer. You will likely get away with it against the AI.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|
February 16th, 2004, 03:31 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence questions (Again?)
In my experience, I seem to have a lot more success in getting a Planet to join my empire when the other empire is larger, as the other empire gets smaller, I seem to have more failed PPP attacks.
But then again, that could be just luck. confused:
{Edit - Spelling.}
[ February 16, 2004, 01:32: Message edited by: Baron Grazic ]
|
February 16th, 2004, 04:40 AM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence questions (Again?)
Quote:
Originally posted by Randallw:
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.
|
Ummm.......no....... As far as I know, there is a 50% chance for every PPP attack to fail. Doesn't matter when you do it.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|