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  #1  
Old October 31st, 2003, 05:47 AM

civ2buf civ2buf is offline
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Default Simplicity Mod (alpha 0.99 is out)

simplicity mod

Simplicity mod was basically my attempt to capture some of the elegance of Se2 shareware. I always enjoyed the limited complexity of that game because it forced you to think harder about the choices you did have.

There are also other things I have done in this mod.

Made experience more important by taking away most of the bonus to hit and to defense components. Only one component and small ships have those now. Plus experience no longer can be trained with facilities.

Balanced resources. This is only somewhat true, Organics will probably be the new mega resource for min maxers. But they are certainly more balanced than before.

Hopefully make it easy to have good AIs. I've only written a poor Default ai so far.

I can actually list out the stuff in this mod, its been shrunk so much (130ish kb, thats with an AI folder)

Research is slower and the amount that facilities produce has been lowered. mineral miner I's produce 100 minerals now. Your economy at the start of the game is rather pathetic compared to the cost of a colony component.

Intel is gone, all units are gone. Bases are gone but I may put them back.

Population is somewhere between stock and proportions in size per million.

Weapons are the main thing you have a choice in.

No racial traits.

And other changes.

A whole bunch of tech areas are gone, and some weapons and components were placed in a remaining tech area.

The stuff that is left is either stuff I thought was core, or stuff that allowed an interesting choice without a lot of complexity.

I'm willing to add back some stuff if it seems too boring.

Right now normal empires don't have race files, the neutrals seem to work at least adequately though. Mainly I'm testing in games against myself. I hope to work on the ais and get them done soon though.
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  #2  
Old November 1st, 2003, 06:25 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Simplicity Mod (alpha 0.99 is out)

This is a good idea.


Have you ever thought of removing maintenance costs, or letting colony components generate automatic population like in SE2 and 3?

How about adding some old fashioned components too?
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  #3  
Old November 2nd, 2003, 10:52 AM
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Default Re: Simplicity Mod (alpha 0.99 is out)

Do you have a site for the game, or would you just like this thread linked to in the SE4 mods list on malfador.com?

Also, please write a concise description to put up there. For now, I will just use:

"Simplicity mod was basically my attempt to capture some of the elegance of Se2 shareware. I always enjoyed the limited complexity of that game because it forced you to think harder about the choices you did have."

[ November 02, 2003, 08:54: Message edited by: Imperator Fyron ]
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Old November 3rd, 2003, 04:55 PM

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Default Re: Simplicity Mod (alpha 0.99 is out)

deleted (accidental simulpost)

[ November 03, 2003, 15:04: Message edited by: civ2buf ]
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Old November 3rd, 2003, 04:55 PM

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Default Re: Simplicity Mod (alpha 0.99 is out)

deleted (accidental simulpost)

[ November 03, 2003, 15:03: Message edited by: civ2buf ]
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Old November 3rd, 2003, 04:55 PM

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Default Re: Simplicity Mod (alpha 0.99 is out)

deleted. (accidental simulpost)

[ November 03, 2003, 15:03: Message edited by: civ2buf ]
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