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Old October 28th, 2003, 06:01 AM
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Default Starting with Colonize All??

I've finally decided its time, I'm bored of pretty much all the games I own, still waiting on Mirrodin for MTGO and after much nail biting I'll NOT be putting any $$ down for Temple of Elemental Evil (sounds like another Moo3 disaster).

Anyway, I'm modding again, slightly....Question, if I give ALL the colonization techs to all the races right off the bat (ie, available on a med tech start), does this mess up the AI??

or even better, Universal Colonizer, if this is available will it totally confuse the AI, or will it just colinize any green dot in range?
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Old October 28th, 2003, 06:02 AM
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Default Re: Starting with Colonize All??

Quote:
Mirrodin for MTGO
????
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Old October 28th, 2003, 11:03 AM

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Default Re: Starting with Colonize All??

Quote:
Originally posted by narf poit chez BOOM:
quote:

Mirrodin for MTGO
????
Magic: The Gathering Online I bet.
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Old October 28th, 2003, 11:40 AM
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Default Re: Starting with Colonize All??

grEEEtings most dEEEvious One,
the AI will handle multiple colony techs fine. Universal Colonizer is not a problem (look at Devnullmod Gold to make it work in an AI friendly way). Good to see you modding again.

May Grog be with you .

[ October 28, 2003, 09:42: Message edited by: Rollo ]
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Old October 28th, 2003, 11:42 AM
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Default Re: Starting with Colonize All??

Quote:
Originally posted by deccan:
quote:
Originally posted by narf poit chez BOOM:
quote:

Mirrodin for MTGO
????
Magic: The Gathering Online I bet.

yes. MTGO = Magic Online. Mirrodin is the new set of cards.
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Old October 28th, 2003, 04:57 PM
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Default Re: Starting with Colonize All??

Heh, thanks Rollo. I've been playing less and less magic as the fiasco gets bigger over there. (got about 40 odd tix left, think thats all I'll pump into the Mirrodin Leagues till they get their act back together).

As to modding, yep, doing some, playing the DevnullMod gold pretty much exclusively right now (great mod), though I'm tweaking stuff for personal play (added a second Monster's race so I can have 2 in the game, tough on a 3 planet start and adapted my Mount Mod for it, works nicely now that I changed the miniturization techs to be more reasonable).

The thing I wanted was to start off everyone with all the colonization techs. This gets rid of the temptation to swindle the AI for its colony tech and lets you expand faster (both you and AI). Just wondered how the AI colonizes, wether it goes just for the 'green dots' or the highest mineral planet in closest range or what...(that and wondered how it decided wether to build a rock/ice or gas colonizer).
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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