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  #1  
Old October 25th, 2003, 11:08 PM

Phoenix-D Phoenix-D is offline
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Default Damage.txt (For SE5)

Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list)

//Standard Damage Types
Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Phased
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Shield and Armor Piercing
Description := Skips all armor and shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100%
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=-1
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=-1
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=-1

Name := Only Engines
Description := Acts as a shield depleter, then damages only engines
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0
Damage Detail 1 type := ability
Damage detail 1 param 1:= Standard Movement
Damage detail 1 param 2:=100

Name := Shield's only
Description := Damages only shields
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0

Name := Quad to Shields
Description := Damages shields 4x as much as any other type.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=400%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=400%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

//Standard resistance types
Name := Standard
Description := Standard resistance
Resistance Type := Structure

Name := Shields
Description := An energy barrier that blocks weapons fire.
Resitance type: := Shield

Name := Phased Shield
Description := An energy barrier that can block phased weapons.
Resitance type: := Shield

Name := Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

Name := Hardened Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

So, a weapon would have a damage type, and every component would have one or more resistance types, like so:

Name := Shield Generator I
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 30
Tonnage Structure := 30
Tonnage Resitance := Standard
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1 := 50
Ability 1 Val 2 := Shields
Weapon Type := None

(ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability)
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  #2  
Old October 30th, 2003, 03:42 AM
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Default Re: Damage.txt (For SE5)

This is very similar to what I had suggested before, but it much better laid out
I assume you have that -1 is "Skips"

One thing to add is that the damage types should apply damage IN ORDER.

Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard // hull/internals
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Thus, this damage type would hit internals first, then standard shields then phased shields then armor then hardened armor...
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  #3  
Old October 30th, 2003, 04:46 AM

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Default Re: Damage.txt (For SE5)

Quote:
Originally posted by Phoenix-D:
For SE5, what I'd like to see is a new data file.
....
This is a brilliant idea...

[ October 30, 2003, 02:47: Message edited by: spoon ]
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  #4  
Old October 30th, 2003, 06:20 AM
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Default Re: Damage.txt (For SE5)

There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
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Old October 30th, 2003, 06:29 AM
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Default Re: Damage.txt (For SE5)

levels and %.
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Old October 30th, 2003, 08:20 AM
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Default Re: Damage.txt (For SE5)

Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?
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