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October 22nd, 2003, 03:55 PM
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First Lieutenant
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Location: France
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PBW : Paranoia2
PARANOIA 2
The first edition of this PBW was a bLast, with Flatline giving us a Master's lesson in how to Fight/Cheat/Lie your way to victory. Sometime the game was frustrating, sometime it had me going mad. But it had never been boring. All in all, it was the best game I ever played.
Kuddos to all Paranoia1 players, and kuddos to Flatline.
I feel it is now time to begin the second edition of this game, especially for those who missed the first game.
SETTINGS :
60h auto turns
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Mid-Life
Quadrant size: large
Event frequency: None
Technology cost: Medium
Victory conditions: See below
Maximum units: maximum allowed
Maximum ships: maximum allowed
Computer players: None
Neutral empires: No
Number of players : 14 (pair number only)
Standard 1.84 game with the following rules :
Tech trading DISABLED, Ancient race not allowed, surrender not allowed, INTEL allowed, RELIGIOUS TECH not allowed.
VICTORY RULES :
All players start with a secret target race. Your goal : be the first to kill your target
Now you get it : 1 empire dead, and game over for all players. If another player kills your target, you win. If you kill an empire while it is not your target, you lose and someone else win.
This is a highly political game. The killer is that even small empires are important. If one die, game over. In this game, the PBW's game forum will be especially important, as it will be in it players will send call for help, try to lie to each other.....etc...etc.....
PONTINE LEEPERS LAW
It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts.
THANKS TO TESCO
As soone as we have ironed the Last victory rules details, and before the game begins, Tescosamoa will become game master. He will create the map, put in it starting positions and send all players the name of their target.
[ February 05, 2004, 14:03: Message edited by: Unknown_Enemy ]
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�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 24th, 2003, 10:30 AM
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First Lieutenant
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Re: PBW : Paranoia2
GAME TIME !
JOIN NOW !
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 24th, 2003, 05:47 PM
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General
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Re: PBW : Paranoia2
i will run the game if you want
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 24th, 2003, 06:08 PM
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General
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Re: PBW : Paranoia2
Plotting and other conspiracies are not only encouraged, but needed in this game? Hmm, count me in then. 
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November 24th, 2003, 07:03 PM
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First Lieutenant
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Re: PBW : Paranoia2
to Alneyan :
Vital.
Due to the settings, all alliances can only be temporary, to save someone, to get an empire back to "correct" size..etc...etc..
To Tesco
Thanks pal !
I will ask to an admin to give you ownership of the game, and I will give you the details to create the map and place the players. In short, a player should not be placed too near his target, and most important, if Player A is the target of Player B, Player B should NOT be the Target of A. That will add some spice.....
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 24th, 2003, 07:07 PM
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Corporal
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Re: PBW : Paranoia2
Sounds awesome, but how long does a game like this typically take? And since I'm a total n00B at PBW, will I have all the bigger empires babysitting me so the game won't end before they find their targets? Hehehehe, that might be fun.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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