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  #1  
Old September 23rd, 2003, 01:08 AM

wilhil wilhil is offline
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Default Creating a planet

Hi

now then i knw i said the Last one was the Last, but i have another question! How on earth do i create a planet! I have the 3 items buildable, cables, surface, and the one that puts them together, but as they each weigh 2k, i couldnt owrk out how to take them to a system,

please can you tell me!

thanks

wilhil
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Old September 23rd, 2003, 01:21 AM
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QuarianRex QuarianRex is offline
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Default Re: Creating a planet

You have to mount them on a Starbase(2500kt) and then build the starbase in the same sector as a star (using a spaceyard ship). I believe that 5 of each of thr cables and plating plus the RW generator will allow the creation of a Ringworld (click on the base with the generator and go to the stellar manipulation button).

For the Sphereworld it takes 10 of each + SW generator (21 starbases in total).

It is usually best to make some shipyard bases on the star and then have the bases make the components (6 bases for RW, 11 bases for SW). This also helps with filling the massive cargo holds of your brand new planet.
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Old September 23rd, 2003, 01:24 AM
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Default Re: Creating a planet

from the FAQ.
(I assume you mean ringworlds or Spheres. To build a planet you just need the one component and you can covert an asteroid field to a planet)

4.9 Ring Worlds & Sphere Worlds
4.9.1 To Build a Ring worlds (or Sphere worlds) you need to:
4.9.1.1 Research Stellar Manipulation to level 5 for Ringworlds (level 8 for Sphereworlds) and Base Construction to level 3. (Quikngruvn)
4.9.1.2. build on a star.
4.9.1.3. create a Space yard ship (a ship that contains a shipyard component)
4.9.1.4. take the space yard ship to the star you want to build your world on.
4.9.1.5 start building STARBASES containing the components you need for the Ring/Sphere world.
4.9.1.6 once you have all necessary components, build go to the component activation icon to activate the construct - all the built star bases and components will disappear and you will have a ring/sphere world there instead.
4.9.2 NOTE: to speed construction (it takes awhile) you can construct bases housing more shipyards. (Taz-in-Space)
4.9.3 Ring- and sphereworlds count as both a star, and not a star. They count as not-a-star for purposes of planet building, solar panels, and star destroyers. They count as a star for purposes of building new stars (i.e.: you can't). (Suicide Junkie)
4.9.4 Ringworlds and sphereworlds are made using your default planet type and atmosphere. they are simply extra huge planets and must be colonized before you can use them.
4.9.5 To build a Ringworld you need 5 bases full with cables and 5 bases full with plating, and one placement base, ie 11 bases.
For a Sphereworld that is 10 plating bases and 10 cable bases and 1 placement base, i e 21 bases.

[ September 23, 2003, 00:27: Message edited by: DavidG ]
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Old September 23rd, 2003, 02:26 AM
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Default Re: Creating a planet

Greetings wilhil, and welcome to the Boards. Say, have you checked out this web page {click} -- it answers some common questions
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Old September 23rd, 2003, 02:41 AM
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Default Re: Creating a planet

21 ship yard ships works well for me. have about 6 running around building Groups of SYS.
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Old September 23rd, 2003, 11:14 PM
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Default Re: Creating a planet

Quote:
Originally posted by narf poit chez BOOM:
21 ship yard ships works well for me. have about 6 running around building Groups of SYS.
Usually you only need 11 for a SW (6 for a RW) since the placement generator costs twice what the components do, each spase yard can pump out 2 components in the time it takes to make 1 generator (give or take a turn or two).
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