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Old September 6th, 2003, 11:43 PM
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Default Proportions shell armor and ... minesweeping armor?

Yeah, Fryon is of course correct there - mounts can't add effect per component. Or, did you want the effectiveness to go down with ship size? I don't understand why you would want to add minesweeping to armor - what is the theory behind that?

Incidentally, upon later reflection I think Fryon was also right a long time ago, when he was criticizing the cost of the armored shells in Proportions. I think they cost too much for what they provide, and should probably also have somewhat increased structure.

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Imperator Fyron

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posted September 06, 2003 18:26
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Mounts can not affect the number of mines swept by a component. As scale mounts make a comp larger, it effectively sweeps fewer mines (sweeping per KT goes down).
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Posts: 7763 | From: Alta Loma/Riverside, CA, USA | Registered: Jul 2001 | IP: Logged

JLS
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posted September 06, 2003 18:09
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Pete, we are considering adding Minesweeper support for the Human Player and you are the man to see when it comes to your Proportions Plate Armor

What are your thoughts, is it possible to attach Minesweeping abilities to Plate Armor, so as the mounts displacement scale increases so will the ships MS Ability?

If so what would the best way to address this?

Thanks, John
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Old September 6th, 2003, 11:53 PM
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Default Re: Proportions shell armor and ... minesweeping armor?

well, if you could somehow make a mount that only affects minesweepers and have it reduce the size...
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Old September 6th, 2003, 11:58 PM
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Default Re: Proportions shell armor and ... minesweeping armor?

Quote:
Originally posted by narf poit chez BOOM:
well, if you could somehow make a mount that only affects minesweepers and have it reduce the size...
And you can. One of the patches added the ability to have mounts affect specific component families only.
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Old September 7th, 2003, 03:25 AM
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Default Re: Proportions shell armor and ... minesweeping armor?

Yeah... in Proportions, it'd need to be a reverse of the Scale Mount series... However I'm still waiting to be told what the original conceptual connection between scale-mounted shell/plate armor and minesweeping was.

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Old September 7th, 2003, 03:52 AM
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Default Re: Proportions shell armor and ... minesweeping armor?

Well in Proportions, doesn't most armor block some amount of damage per shot? So imagine using an armored ship as sort of a "brute force" minesweeper - just detonate them harmlessly against the armor.

Of course, given that mines do damage in the hundreds and armor blocks around 1-5 per shot, not counting emissive armor, I don't really see how that would make much sense anyway... unless you consider mine explosions to do their damage in the form of a huge number of tiny shrapnel projectiles, which isn't all that unreasonable...
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Old September 7th, 2003, 11:34 AM
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Default Re: Proportions shell armor and ... minesweeping armor?

I don't think EA ability works on mines. damage is calculated outside the combat.

as to the armour cost - I think shell armour could be made cheaper, but "internal" advanced armour should still be expensive at high levels.
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