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July 27th, 2003, 09:06 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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New PBW Game - Pairs
A game for a Pair of pre-arranged Empires to form team to conquer the Galaxy. Teams must sign up together. ie Team 1 are players 1 & 2.
Please select your Race Ship Set when uploading your Empire file.
First year of play will be 72 hours, after which time we will change to weekly turns - Up for discussion
Starting resources: 100,000 - Up for discussion
Starting planets: 1 or 3 - Up for discussion
Home planet value: Good - Up for discussion
Score display: Own
Technology level: Low
Racial points: 5000 - Up for discussion
Quadrant type: Spiral. FQM Galaxy - Up for discussion
Quadrant size: Medium - Up for discussion
Map - Made by external party.
Event frequency: Low - Up for discussion
Event severity: Catastrophic - Up for discussion
Technology cost: Medium - Up for discussion
Victory conditions: Last pair of team mates standing, or Last man standing.
Maximum units: Max
Maximum ships: Max
Computer players: None
Neutral empires: No
Other game settings: No Religous races.
To be decided by players:-
FQM Galaxy?
Colonise own Colony type only?
Number of Teams? (Minimum 4 Teams)
Must select 1 racial technology?
No Intelligence?
No Tech Trading?
[ July 28, 2003, 00:10: Message edited by: Baron Grazic ]
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July 27th, 2003, 05:13 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
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Re: New PBW Game - Pairs
Quote:
Originally posted by Baron Grazic:
A game for a Pair of pre-arranged Empires to form team to conquer the Galaxy. Teams must sign up together. ie Team 1 are players 1 & 2.
Please select your Race Ship Set when uploading your Empire file.
First year of play will be 72 hours, after which time we will change to weekly turns.
Starting resources: 100,000 - Up for discussion
Starting planets: 1 or 3 - Up for discussion
Home planet value: Good - Up for discussion
Score display: Own
Technology level: Low
Racial points: 5000 - Up for discussion
Quadrant type: Spiral. FQM Galaxy - Up for discussion
Quadrant size: Medium - Up for discussion
Map - Made by external party.
Event frequency: Low - Up for discussion
Event severity: Catastrophic - Up for discussion
Technology cost: Medium - Up for discussion
Victory conditions: Last pair of team mates standing, or Last man standing.
Maximum units: Max
Maximum ships: Max
Computer players: None
Neutral empires: No
Other game settings: No Religous races.
To be decided by players:-
FQM Galaxy?
Colonise own Colony type only?
Number of Teams? (Minimum 4 Teams)
Must select 1 racial technology?
No Intelligence?
No Tech Trading?
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I like the idea.
Weekly turns seems to me a long time.
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July 27th, 2003, 07:39 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: New PBW Game - Pairs
If one of my other PBW games ends before this starts I'd been into this. Although I'd suggest 72 hour turns and a ban on treaties between non team members. (to stop 3 teams ganging up on one)
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July 28th, 2003, 01:11 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: New PBW Game - Pairs
Turn times can be discused too.
Perhpas a ban on any treaties above T&R?
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July 28th, 2003, 03:09 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: New PBW Game - Pairs
Quote:
Originally posted by Baron Grazic:
Perhpas a ban on any treaties above T&R?
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Fine with me.
What about exchange techs, gifts and population between teams?? Think should be Banned too...
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July 28th, 2003, 03:29 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
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Re: New PBW Game - Pairs
Quote:
Originally posted by Master Belisarius:
What about exchange techs, gifts and population between teams?? Think should be Banned too...
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Exchanging techs and gifts (supporting each other) are a major part of the fun beeing a team. As for colony tech and population, both players could be forced to take the same planet type and atmosphere.
BTW:
I would like to join if this don't start until mid August (and I can find a partner )
__________________
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