|
|
|
|
July 4th, 2003, 01:51 AM
|
Private
|
|
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
overlapping fleets?
If I have several fleets at a particular location, will they all engage in battle together? If so, then each fleet could be assigned a specific function: e.g., one defending my unarmed ships (with orders NOT to break fixation), others going on offense against the planet, while still others hunt down enemy unarmed ships. Also, is there any way to specifically go after stellar manip ships?Thanks! Joe
|
July 4th, 2003, 01:59 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: overlapping fleets?
yes
no you cannot assign specific orders (except that you might set the unarmed ship into the fleet) but there is NO hold position orders in the game - its either attack or retreat
no, except you might want to try "has no weapons, weakest" for two first firing priorities.
__________________
Let the game begin!
Green bug from outa space!
|
July 4th, 2003, 02:08 AM
|
Private
|
|
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: overlapping fleets?
Thanks. Is there any way to have ships stay out of combat but fire if approached? Then, I could put the stellar manip ship at protected position in formation, but still be protected...
|
July 4th, 2003, 04:30 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: overlapping fleets?
Yes, movement and fire orders are two different things. Ships set to Don't Get Hurt for movement will still use their fire orders - they just won't relocate to carry them out. However, I think once a ship does "Don't Get Hurt", they break formation and thus I think will use the targetting priorities of their ship class, and not of the fleet they are in, though I'm not positive about that.
You might also run some simulator tests - I think that target type "most powerful" might be based on cost, so stellar manip ships would be the most expensive... but that's just a hunch.
PvK
|
July 4th, 2003, 04:35 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: overlapping fleets?
hmm.. using max range/dont get hurt, or the other way around should solve your problem. And PvK, you can set Dont Get Hurt as your fleet strategy and have it work, cant you?
__________________
Let the game begin!
Green bug from outa space!
|
July 8th, 2003, 02:07 AM
|
|
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: overlapping fleets?
..is the Grail in here??
..I guess not.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|