.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 13th, 2003, 02:26 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Simultaneous movement buggier than turnbased?

I mostly play single player not PBEM. So i most of the time play turnbased games. I now tried my first simultaneous movement game and twice i got an error while playing. Not severe errors but i needed to restart SEIV. I'm not sure but i think i had to do with the movement log playback. I can't recall ever encountering an error while playing turnbased games.
Anyone else noticed this?

Also, so far, i'm enjoying the simultaneous movement except for 1 thing: i have to remember i need to quit the game after the turn because it's saved then so i can't quit while playing a turn.
And i'm not used to giving fleets a formation, and setting stuff like "Optimal range" and the likes. Fun though.

(Edited for spelling)

[ February 12, 2003, 12:27: Message edited by: minipol ]
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #2  
Old February 13th, 2003, 02:33 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Simultaneous movement buggier than turnbased?

Can't help you figure it out without knowing what error you are getting.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old February 12th, 2003, 06:12 PM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: Simultaneous movement buggier than turnbased?

Next time i get the error i'll post it here.
Sorry i can't be more specific at the moment.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #4  
Old February 14th, 2003, 12:40 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Simultaneous movement buggier than turnbased?

The movement replay log is extremely quirky. On my system, it disables the F6 hotkey.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old February 14th, 2003, 09:43 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Simultaneous movement buggier than turnbased?

In Simultaneous I often get the error; the movement log date does not correspond to the turn date (Or something as such).
Then it plays the log and it jumps between systems, often playing the same system 10 times and another once, it never stops, I'll have to (CTRL-ALT-DELETE) quit the game to make it stop.
Reply With Quote
  #6  
Old February 14th, 2003, 09:49 AM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: Simultaneous movement buggier than turnbased?

How do you get the turn replay to work in simulataneous games off of PBW.

The few times where i've needed to see what was going on it was a challenge trying to find what files go where and even then once i got it to sort of work i had to quit my replay because it was going in an endless loop.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.