|
|
|
|
February 13th, 2003, 02:26 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Simultaneous movement buggier than turnbased?
I mostly play single player not PBEM. So i most of the time play turnbased games. I now tried my first simultaneous movement game and twice i got an error while playing. Not severe errors but i needed to restart SEIV. I'm not sure but i think i had to do with the movement log playback. I can't recall ever encountering an error while playing turnbased games.
Anyone else noticed this?
Also, so far, i'm enjoying the simultaneous movement except for 1 thing: i have to remember i need to quit the game after the turn because it's saved then so i can't quit while playing a turn.
And i'm not used to giving fleets a formation, and setting stuff like "Optimal range" and the likes. Fun though.
(Edited for spelling)
[ February 12, 2003, 12:27: Message edited by: minipol ]
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|
February 13th, 2003, 02:33 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Simultaneous movement buggier than turnbased?
Can't help you figure it out without knowing what error you are getting.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
February 12th, 2003, 06:12 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous movement buggier than turnbased?
Next time i get the error i'll post it here.
Sorry i can't be more specific at the moment.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|
February 14th, 2003, 12:40 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Simultaneous movement buggier than turnbased?
The movement replay log is extremely quirky. On my system, it disables the F6 hotkey.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
February 14th, 2003, 09:43 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous movement buggier than turnbased?
In Simultaneous I often get the error; the movement log date does not correspond to the turn date (Or something as such).
Then it plays the log and it jumps between systems, often playing the same system 10 times and another once, it never stops, I'll have to (CTRL-ALT-DELETE) quit the game to make it stop.
|
February 14th, 2003, 09:49 AM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous movement buggier than turnbased?
How do you get the turn replay to work in simulataneous games off of PBW.
The few times where i've needed to see what was going on it was a challenge trying to find what files go where and even then once i got it to sort of work i had to quit my replay because it was going in an endless loop.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|