If we agree that Combat is a great bonus. Maintenance in my mind is great if not the greatest over all bonuses (You can add components to ships to fight better). SY rate is also powerful. Repair is not that worthy of a Bonus (3 bay repair station 9+5 for Planet SY=13 with a bonus of 5, what do I get? or a loss of -2, what really have I lost? )
Do you guys think? Do I have ship yard and Happiness correct. What about repair am I in left field? Take a look and reassign any Values that choose.
Culture Bonus values : Here is what I assigned for a value.
Production := 16
Research := 16
Intelligence := 8
Trade := 8
Space Combat := 24
Ground Combat := 4
Happiness := 16
Maintenance := 32
SY Rate := 24
Repair := 4
--------------------------Example----------------------------
Also do you think a negative penalty should be equal that of a positive Bonus.
Name := Merchants = PLUS 79
Description := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production := 0
Research := -2 (-32)
Intelligence := -2 (-16)
Trade := 5 (+40)
Space Combat := -2 (-48)
Ground Combat := -5 (-25)
Happiness := 0
Maintenance := 5 (+160)
SY Rate := 0
Repair := 0
Name := Workers = PLUS 80
Description := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production := 5 (+80)
Research := 0
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
What values would you place
[ February 09, 2003, 15:14: Message edited by: JLS ]