.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 27th, 2002, 03:57 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default SE TDM FQM Install Method

I�m wondering:
1) Is this useful?
2) Does anyone else do this

I only play against the TDM. I only use FQM 2.x and all of the Image Mods I have one install where that is the �normal� when using the outstanding Mod Launcher. This has several advantages to me.
1) Any mods I create or use automatically use TDM and FQM
2) I don�t have to Load FQM 2.x Generate a map, Exit FQM and Load TDM. I can load Normal, generate a map and start to play
3) I can load the Gryphin Mod and select the opponents I want from TDM.

I also install TDM, FQM, and the Image mods to D:\mods\TDM, D:\Mods\FQM, D:\mods\Image\< appropriate folder> I then copy the contents of the folders to the appropriate locations so they are used. . I also copy and paste the content to my original install I am using for my one PBW game.
Advantages to me are
I reduce the risk of Overwriting important files
I reduce the risk of Installing races to the \picture\picture folder which I seem to be very good at doing.
To my mind this seems to keep things organized and easily updated when new Versions come out

Note: The Gryphin Mod is mostly a bunch of components I created using DavidG�s program. Some of the components require a �Gentlemen�s Agreement� (GA), on use. One of the GA is �Stealth Plating� which is available from the start. It gives the cloaking ability of Stealth Armor. You are restricted to using it only on unarmed Escort Size or smaller ships.

I hope all of this is clear.
I�m open to feedback and other ideas.
Reply With Quote
  #2  
Old December 27th, 2002, 08:47 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE TDM FQM Install Method

You have to have the FQM 2.x files in use when playing games using maps generated with it.

Quote:
One of the GA is �Stealth Plating� which is available from the start. It gives the cloaking ability of Stealth Armor. You are restricted to using it only on unarmed Escort Size or smaller ships.
Make the component really big (size 1000). Then, add a Mount using that comp's family number that has a max vehicle tonnage of 150. It will enforce the max size restriction and remove the need of a gentleman's agreeement.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old December 27th, 2002, 09:13 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: SE TDM FQM Install Method

Fyron, as always, Thanks
My point about the FMQ being the default is I do not have to
Load FMQ
Generate Map
Exit FMQ
Load Normal or Grphin
I can load either Normal or Gryphin and I will have TDM and Acces to Generating a FQM map.
Does this extra effort in setup make sence to anyone else?
Reply With Quote
  #4  
Old December 27th, 2002, 09:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE TDM FQM Install Method

With FQM 2 (Deluxe), it not only makes sense, it is necessary. You can not make a map with FQM 2 and then load it in any other mod or the normal game. You must use the data files in FQM 2 to play with the map.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old December 27th, 2002, 09:34 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: SE TDM FQM Install Method

Fyron, I'll bet that is all in the Readme somewhere. You may be getting an idea why I did not do very well in school. It was never a lack of trying but it could have been worse.
Reply With Quote
  #6  
Old December 27th, 2002, 10:09 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE TDM FQM Install Method

No worries.

Readmes are there for a purpose, after all.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.