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November 13th, 2002, 03:48 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
Have been sick the Last two weeks so have had some time at home to do further work on my AI.
The new update has been posted in the Races archives directory.
After receiving feedback on v1.78b/c, I have undertaken a major update of my AI - principally the ship designs (have tried to optimse weapons payload vs support gadgets and have disarmed the Colony ships (Lt Cruiser is their largest hull size).
I have also had a further tinker with the Research pathways of each of the races too in order to ensure that they get the most important tech's at the right time.
I have play tested each of the AI individually for 120 turns without any snags but havent played a multiplayer Version through yet (shouldnt be a problem as only the Research and DesignCreation files have been amended - and the Components file in the case of the Borg).
DesignCreation.txt:
I have changed the weapon selection slightly. Have switched the Jraenar, Klingons, Praetorian and Romulans back to secondary Null Space Projectors. Shadows and UkraTal retain engine overloading weapons as a secondary selection.
Colonisers have now been disarmed and restricted to Lt Cruiser hull size maximum.
Borg use shield depleting weapons only now on their Boarding Ships in an effort to increase their boarding attempts (using PPB's, you have to knock out the shield generators in order to facilitate boarding).
Research.txt:
The Research tree has undergone more work in the later stages of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).
Components.txt
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.
Regards
God Emperor
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November 13th, 2002, 04:20 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
Hehe !
Tests will start this evening....
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 14th, 2002, 01:56 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
yep! he he he
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November 14th, 2002, 12:43 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
RAGE TDM AI
Xi'Chung TDM AI
BORG (Borg Variant 1.78f)
another race played as me.
setting was difficulty high, bonus medium on a large AI friendly map with no intel.
After 88 turns the borgs were second, far from the rage, but they were between the Xichung and the rage and at war with both.
The borgs are pumping out hard hitting battle cruisers, but I believe they'll be latter wipped out by the coalition of rage and xichungs.
I'll may try to clean the rage to see what borg can achieve, but more probably I'll try another test with the borgs starting position set somewhere else than the middle, and the new rage AI.
So far, so good.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 15th, 2002, 02:51 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
@Uknown_Enemy
Thanks for the report.
One of the difficulties I have found with making the Borg so aggressive is that they do tend to be at war with most of their neighbours, which puts them at a disadvantage to some of the friendlier expansionist races (eg Earth Alliance, Praetorians, etc)....
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November 14th, 2002, 04:07 PM
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Corporal
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Join Date: Dec 2001
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Re: v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
Could someone give me the link to the races archivce directory? Thanks!
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