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November 4th, 2002, 03:06 AM
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Effect of defensive bonuses on mines?
Mines kill ships!
Do defensive bonuses affect the ability of mines to damage ships?
If so, how do the following affect mine damage.
1) Small ship size bonus (escort, frigate, destroyer, light cruiser)?
2) ECM?
3) Ship experience?
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November 4th, 2002, 03:13 AM
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National Security Advisor
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Re: Effect of defensive bonuses on mines?
No, bonuses don't help.
Phoenix-D
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November 5th, 2002, 08:12 AM
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Re: Effect of defensive bonuses on mines?
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?
Also a self-destruct component - would this work?
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November 6th, 2002, 02:49 AM
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Re: Effect of defensive bonuses on mines?
Quote:
Originally posted by Taz-in-Space:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?
Also a self-destruct component - would this work?
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Mines already skip shields. And yes mines can me modded to skip armor. Nasty things that.
Don't think the scanner would work, simply because mines don't give you a system view to begin with. Although that would need some testing to know for sure.
Self destruct is not needed for mines. They have a built in self destruct ability. It's hardcoded.
Geoschmo
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November 5th, 2002, 07:59 PM
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Re: Effect of defensive bonuses on mines?
My impression is that mines always work. Is this true?
Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.
The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
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November 5th, 2002, 10:54 PM
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Shrapnel Fanatic
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Re: Effect of defensive bonuses on mines?
Quote:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
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Yes. P&N includes null-space warheads, Ion (engines-only), and Tachyon(weapons-only) warheads for mines.
One of the patches fixed it so that once all weapons or engines are gone, the ion and tachyon mines will stop exploding, and wait for the next fleet to enter
Mines will always hit unless they are swept by a sweeper, or run out of targets that they can damage.
[ November 05, 2002, 20:55: Message edited by: Suicide Junkie ]
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