.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2002, 03:06 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Effect of defensive bonuses on mines?

Mines kill ships!

Do defensive bonuses affect the ability of mines to damage ships?

If so, how do the following affect mine damage.

1) Small ship size bonus (escort, frigate, destroyer, light cruiser)?
2) ECM?
3) Ship experience?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #2  
Old November 4th, 2002, 03:13 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Effect of defensive bonuses on mines?

No, bonuses don't help.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old November 5th, 2002, 08:12 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Effect of defensive bonuses on mines?

Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #4  
Old November 6th, 2002, 02:49 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Effect of defensive bonuses on mines?

Quote:
Originally posted by Taz-in-Space:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?
Mines already skip shields. And yes mines can me modded to skip armor. Nasty things that.

Don't think the scanner would work, simply because mines don't give you a system view to begin with. Although that would need some testing to know for sure.

Self destruct is not needed for mines. They have a built in self destruct ability. It's hardcoded.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old November 5th, 2002, 07:59 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Effect of defensive bonuses on mines?

My impression is that mines always work. Is this true?

Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #6  
Old November 5th, 2002, 10:54 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Effect of defensive bonuses on mines?

Quote:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
Yes. P&N includes null-space warheads, Ion (engines-only), and Tachyon(weapons-only) warheads for mines.

One of the patches fixed it so that once all weapons or engines are gone, the ion and tachyon mines will stop exploding, and wait for the next fleet to enter

Mines will always hit unless they are swept by a sweeper, or run out of targets that they can damage.

[ November 05, 2002, 20:55: Message edited by: Suicide Junkie ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.