.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2002, 03:55 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

I have posted updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant 1.78b in the Races archive.

In this update I have again focussed on the DesignCreation and Research files of my AI. I believe this Version to be v1.78 compatible (have played a couple of games without any problems - longest length 90 turns, in progress).

In my play tests with 19 Modpack races, I usually find 3 of my AI in the top 6, so they are pretty good at expanding and snotting other AI. All feedback is welcome!

DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.
Colonisers now have Combat Sensors.

Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.

Regards

God Emperor
Reply With Quote
  #2  
Old October 31st, 2002, 03:56 PM

ArchAngel7 ArchAngel7 is offline
Corporal
 
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
ArchAngel7 is on a distinguished road
Default Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

Do you have a link to this archive. How do these races compare to the TDM mods of the same races? Thanks!
Reply With Quote
  #3  
Old October 31st, 2002, 10:19 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

Quote:
How do these races compare to the TDM mods of the same races?
God Emperor is the one who wrote these races' AI for TDM.

Doesn't anybody ever read "readme" files?

[ October 31, 2002, 20:20: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old October 31st, 2002, 10:27 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

I dont know how soon would i get gold, but...
in my TDM for SEIV various races lack good AIS - most of the original races, like the Eee, Cryslonite and such. Are there any good AIs for these for 1.49? and are there any for 1.78 anyway?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old November 1st, 2002, 12:01 AM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

Taera:
sorry for the shameless self-promotion, but coincidently I just posted my Version of the EEE in the scenario/mod forum. Unfortunately, they are written for v1.78.
BTW is someone interested in playtesting a psychic/religious race called the Gron (using a great shipset created by Richard Meic)?

God Emperor:
Just downloaded your upgrades. Looking forward to try them. Met their "ancestors" quite often while testing my races. There were many great battles with hundreds of fighters against the Praetorians. Sometimes "I" lost, sometimes "I" won but it was pure fun each time.
__________________
homo homini lupus est
Reply With Quote
  #6  
Old November 1st, 2002, 02:34 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

Groan....
Yes, a bug has been found (thanks to Capnq!).

@Capnq,
Thanks for the email regarding the Weapons Platform issue. I hadnt spotted the issue being raised before.
The problem occurs because I didnt have a large enough size spec for the WP entry and the AI would use the default files once it got large WP's (mainly a problem with All-Tech because large WP's are researched only very late in the tech trees of my AI).

Anyway, I have posted revised AI_DesignCreation files in the Races archive. Many thanks again for alerting me to the problem.
Regards,
GE

@Rexxx,
Thanks! And hope you enjoy the latest AI....

[ November 01, 2002, 00:39: Message edited by: God Emperor ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.