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August 17th, 2002, 11:02 PM
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Planetary weapons problem.
So I built all these neat ships with Planetary Napalm and included them in my assault fleet. Problem was they stayed well out of combat. Milled around at the edge of the combat map, didn'treally head for the corners or anything. But they didn't close on the planet. The rest of my ships took a beating from the weapons platforms in the process.
I should point out this is playing a mod that increseas the Kt to kill one pop, so my standard ship weapons were less effective against the Wp's. I intended the planetary weapons to take out the Wp's and fix that problem so my troop transport could close in safely.
My napalm ships had a strategy of optimal range. They had no other waepons other than the napalm. I ran tests in the simulator with just the napalm ships and they do attack, but in a fleet with other ships they hang back.
Any ideas?
Geoschmo
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August 17th, 2002, 11:22 PM
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Shrapnel Fanatic
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Re: Planetary weapons problem.
I would guess that the ships with the bigger guns take priority in the attack. Hope that helps.
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August 17th, 2002, 11:23 PM
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Re: Planetary weapons problem.
What was the ship and fleet strategy?
Phoenix-D
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August 18th, 2002, 02:07 AM
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Re: Planetary weapons problem.
The 'Damage to Kill One Population' ratio does NOT affect damage to cargo on the planet. It affects ONLY the population. This is the problem with planetary weapons that we have discussed before. You should not be able to kill large amounts of population with anti-ship weapons, AND you should not be able to pulverize planetary defenses with anti-population (area effect) weapons. The current system in inadequate.
As for the non-attack stategy, that is odd. In my experience the AI is always incredibly stupid about just rushing in and attacking. I guess you customized something that has had an odd effect. Check the strategy used by those ships very carefully. It doesn't have "dont' fire on planets" set to true or anything?
[ August 18, 2002, 01:08: Message edited by: Baron Munchausen ]
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August 18th, 2002, 02:41 AM
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Lieutenant Colonel
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Re: Planetary weapons problem.
I've had fleets of PN-only ships just mill around like you've described. When I added a lowly DUC I to each ship, they all descended on the planet like the plague.
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August 18th, 2002, 12:22 PM
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Colonel
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Re: Planetary weapons problem.
Quote:
Originally posted by Baron Munchausen:
The 'Damage to Kill One Population' ratio does NOT affect damage to cargo on the planet. It affects ONLY the population. This is the problem with planetary weapons that we have discussed before. You should not be able to kill large amounts of population with anti-ship weapons, AND you should not be able to pulverize planetary defenses with anti-population (area effect) weapons. The current system in inadequate.
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But you can do this:
1.) Increase the damage value to kill population.
2.) Increase the damage of the neutron bomb in the same extent but leave all other weapons including planetary napalm unchanged.
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