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  #1  
Old August 7th, 2002, 09:35 PM

ckotchey ckotchey is offline
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Default Planet Targetting order

When a planet is attacked, is there any set order or priority at which things are targetted? I.e. weapons platforms vs. facilities vs. population vs. cargo? If so, what is it, and is it fixed?

And, is "cargo" an item that is targetted at all? (i.e. troops, satellites, etc., in storage)

[ August 07, 2002, 20:36: Message edited by: ckotchey ]
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Old August 7th, 2002, 10:33 PM

Elowan Elowan is offline
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Default Re: Planet Targetting order

I believe that it's weapons first. There are some planet missiles(?) that can be programmed to attach supply depots, etc.
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Old August 7th, 2002, 10:55 PM
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Lord_Shleepy Lord_Shleepy is offline
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Default Re: Planet Targetting order

Hmm...

Cargo items get waxed first - things like weapon platforms, satellites, mines, etc. Until these are destroyed there will be no facility/population damage. After that...both facilities and population are damaged. The amount of damage done to facilities depends largely upon the size of the population - a highly populated planet will take more damage before facilities are destroyed while a largely unpopulated planet will go right up in smoke. Of course...there are specialized weapons that damage only certain facilities or population or value.

[ August 07, 2002, 21:57: Message edited by: Lord_Shleepy ]
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Old August 7th, 2002, 11:35 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Planet Targetting order

Normal damage weapons will destroy cargo first: Drones, Mines, Satellites, Troops, Weapon Platforms. A couple of special 'Smart Bomb' weapons will destroy a particular facility (Space Port or Resupply Depot) only. And 'Population Only' will take out population without damaging anything else. But 'skips armor' or 'skips shields and armor' weapons will damage the population and facilities immediately.
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Old August 8th, 2002, 02:23 AM

Gryphin Gryphin is offline
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Default Re: Planet Targetting order

Side note to the question:

Since Weapons Platforms take damage before Population and Facilites
Since small WP is 200kt
Since CSM1 does 50kt of damage
1 Platorm with Level II beam weapons saved an previously unprotected planet from a ship with 3 CSMs
This works early game. Once the enemy has 2 ships, well....
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Old August 8th, 2002, 07:55 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Planet Targetting order

But Gryphin, that only saves the planet for that one strike! In three combat turns the CSM's will reload and...
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