.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 18th, 2002, 10:18 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Beta players/testers needed for new mod

I have just finished my preliminary work on my mod. You can get it by clicking -->here<--
I am calling it BOD Mod, for Better Opponent Design. I have made extensive changes in a variety of areas and instead of flooding the board with a long post, I will provide this link -->BOD Mod Info
I am in need of anyone willing to play test, balance test, and/or help design AI files to suit the mod. I have already done some of the AI modding to make it playable, but the whole intent here is to give a large variety and better AI for single player games. If you can/are willing to help, please post here or send me an email. More helpers means it gets finished sooner.

Thanks
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #2  
Old July 18th, 2002, 11:02 PM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Beta players/testers needed for new mod

Which Version of SE4 is the mod for? 1.49, 1.67+, etc ... ?
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #3  
Old July 18th, 2002, 11:05 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Beta players/testers needed for new mod

I am curious as to why you have decided to increase the number of ground combat turns.

As far as I can see, it will make larger planets undefeatable in ground combat, and ensure everything is over instantly. I fail to see the effect you are trying to achieve with this change.

In my mod, I have gone the other way entirely, reducing the number of turns to 2. Major battles can thus Last years, allowing time for reinforcements to arrive from both sides.
Reply With Quote
  #4  
Old July 18th, 2002, 11:17 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Beta players/testers needed for new mod

reduce turns, eh? when i was modding it, i made population harder to kill, and made militia more prevelant, increased their hitpoints, and decreased their damage rate.

your way sounds easier, though i think i want to keep the harder-to-bomb population.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old July 18th, 2002, 11:32 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Beta players/testers needed for new mod

This was designed for use with ver 1.67

The thought behind the increase in combat turns was that with offensive power somewhat weakened and defensive power strengthened that shorter battles would result in little damage to either side and, if using shields, would give full shield strength return between combat rounds. With longer combat, there is time to wear down and penetrate shields and armor, and therefor get some damage in before the round ends.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #6  
Old July 18th, 2002, 11:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Beta players/testers needed for new mod

While it is possible that the Last few troops on each side will be able to run it down to a stalemate, is that really a problem, or a feature?

In order to get a stalemate, both sides will have to be very short on firepower indeed. I don't see that as being to unrealistic.
Aside from that, once combat has progressed to that stage, all you need to do is drop a handful of reinforcements. A single transport would be way more than enough.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.