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April 19th, 2002, 04:41 PM
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Corporal
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Join Date: Jul 2001
Location: Oakland,Ca,USA
Posts: 51
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emissive armor
This has probably already been asked and answered but does emissive armor stack? ie; if I have two components that ignore 40 points each is my total 80? Or is only one component per ship active?
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April 19th, 2002, 06:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: emissive armor
Only one component is effective per ship, and if you are hit for 41 points of damage, that "ignore 40 damage" emissive armor does nothing.
Sad but true.
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April 19th, 2002, 08:25 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: emissive armor
It's not sad, it's how it's always been described and how it should work.
If you wanted it to work somehow else, then you were wishing for a new ability.
The emissive armor bug was that damage was not being comletely ignored but somehow stored as partial damage and eventually added to a more than 41 shot negating the usefulness of the ability.
And another problem is that fighter shots DO stack, a group of 5 fighters armes with a 20 damage weapon do 20*5=100 damage in one shot, make this ability useless against fighter weapons, that are most of the low damage weapons they should protect you from.
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April 19th, 2002, 09:49 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: emissive armor
I like to call it dismissive armore myself
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April 19th, 2002, 10:01 PM
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Corporal
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Join Date: Jul 2001
Location: Oakland,Ca,USA
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Re: emissive armor
So if only one per ship is effective what about bumping up the damage amount that the armor blocks. To say something like 100 or more
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April 19th, 2002, 11:27 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: emissive armor
Indeed. The fighter weapon stacking damage seems to be the biggest problem here. It should fire all weapons of similiar type as a stack but discontinue all the damage if the basic damage of the weapon is lower than emissive. Or something that would make it an anti fighter armor.
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