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April 16th, 2002, 12:29 AM
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Private
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Join Date: Apr 2002
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Looking for Advice on Race Design
Hey, I'm beginning to more closely fine tune my race after playing a little bit, and would appreciate it if anyone would give me comments or suggestions on where I'm headed.
Atmosphere Breathed: Hydrogen
Home Planet Type: Gas
Culture: Scientists
Physical Strength: 50%
Intelligence: 120%
Cunning: 120%
Environmental Resistance: 100%
Reproduction: 100%
Happiness: 100%
Aggressiveness: 100%
Defensiveness: 80%
Political Savvy: 50%
Mining Aptitude: 119%
Farming Aptitude: 119%
Refining Aptitude: 86%
Construction Aptitude: 120%
Repair Aptitude: 100%
Maintenance Aptitude: 90%
Advanced Traits:
Temporal Knowledge
Organic Knowledge
Happiness Type: Peaceful
Notes:
Basically, I try to use the empire for heavily defensive with massive amounts of fighters (construction bonus + temporal ship yards + small electric discharge) as well as intelligence operations. The total comes to 2000 points.
Is this going to be possible to win with in a multiplayer game? And how can I improve the race? Please give any suggestions at all.
Notes 2:
By the way, if it matters I am playing on 1.60 gold.
[ 15 April 2002: Message edited by: Kin-Chan ]
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April 16th, 2002, 12:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Looking for Advice on Race Design
Do this:
Environmental Resistance: 81%
Reproduction: 103%
Happiness: 110%
You will get a few hundred extra points, and the only effect on your empire will be slightly increased happiness. Environmental Resistance affects the rate of reproduction and the happiness level, although in reduced amounts.
Cunning at 120% may be a bit of over kill. Generally, I encounter one of 2 situations with intel wars.
1) One empire is really far ahead of the other (as in 10x or so intel), and is able to pull off several successful missions per turn.
2) Both sides have large levels of intel and are thus capable of fending off all intel attacks.
Defensiveness at 80% will lead to situations were the enemy can go at max range and still have a good chance of hitting you, where as you can't really hit them.
Don't under-estimate trade. In PBW games, most players will have a lot of T&R Treaties. This could lead to a big advantage against you in games with lots of players.
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April 16th, 2002, 12:54 AM
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Brigadier General
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Re: Looking for Advice on Race Design
You may want to decrease the number on Organic reproduction and put them to use on Radioactives Production.
Organic will be rarely use (even with Organic Components) compared to the amount you will use Radioactives and Minerals as Minerals make the bulk of stuff you need to spend on building anything and Radioactives on the high-tech essentials such as Shiled Generators/High energy discharge weapons and engines.
Organics will be used mostly on stuff for the people such as Buildings, Medical bays and Life support so you will need few organics.
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April 16th, 2002, 12:57 AM
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Shrapnel Fanatic
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Re: Looking for Advice on Race Design
The one thing you will want to realize is the whole numbers work best.
quote:
Mining Aptitude: 119%
Farming Aptitude: 119%
Refining Aptitude: 86%
I would bring down Mining Aptitude to 115%
Farming down to 110%
and Refining up as much as possible with the left over points. Say 90 to 95%. You will want to keep this at a 100% if at all possible.
The rest looks great.
I like to boost my race much the same as you have done here. Gives them more bang for the buck.
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April 16th, 2002, 01:09 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Looking for Advice on Race Design
I agree with imperator about the defensiveness trait. Especially if your style of play is defensive. Your enemy can't kill you if they can't hit you.
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April 16th, 2002, 01:31 AM
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Captain
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Join Date: Feb 2001
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Re: Looking for Advice on Race Design
I usually reduce my repair rate to 50%, research Reapair III and everything is fine (pump those points into research or construction or an advantage like Hardy Industrialists IMO). But then again I reduce my Cunning to 50% as well so I may just be crazy
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