|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
January 16th, 2019, 01:45 AM
|
Private
|
|
Join Date: Sep 2018
Posts: 19
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Russian 76mm ZIS-3 FG
I was playing a meeting engagement: Russia vs. US, 1957. The above field gun (3 of them) was displayed in the bombardment menu but when I tried clicking on one nothing happened and I was unable to use any of the buttons. Is this because I tried indirect fire without a spotter? Never had this happen. Thanks
|
January 16th, 2019, 09:57 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Russian 76mm ZIS-3 FG
None of these buttons would work ?
|
January 16th, 2019, 12:35 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Russian 76mm ZIS-3 FG
Was the target too close to the gun? - they do have a minimum range of 20 hexes or so in indirect fire.
|
January 16th, 2019, 08:25 PM
|
Private
|
|
Join Date: Sep 2018
Posts: 19
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Russian 76mm ZIS-3 FG
None of the buttons worked. I'm not sure what the range of the target was. I'll check it again. Thanks for your help
|
January 16th, 2019, 08:38 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Russian 76mm ZIS-3 FG
It could be that they all were out of contact.. maybe. If you have a save post it
|
January 16th, 2019, 09:46 PM
|
Private
|
|
Join Date: Sep 2018
Posts: 19
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Russian 76mm ZIS-3 FG
thanks again
|
January 17th, 2019, 06:02 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Russian 76mm ZIS-3 FG
Ran a quick test and bought those guns in 47.
Entirely plottable for HE or Smoke as long as the target hex was beyond minimum range.
If the target was inside minimum range, then these 2 ammo types were not plottable - and in that case the red Cancel button is "auto-pressed" as a reminder to the user that the gun cannot reach that hex. Same happens if outside max range (tested with 82mm mortars).
It has been a while since I had an artillery piece drift into min our out of max range that I wanted to cancel right then, but I think in that case one has to adjust it to a legal target hex, then press cancel - or just let it fire till its mission is concluded. That is the way the original SSI designers coded this - not an addition by SPCamo, AFAIR.
You can easily test this by starting a battle in the battle generator as an advance (so you can lot arty as pre-game bombardment with no waiting) and buying the zis platoon and a mortar platoon. Try plotting the zis guns a few hexes away - the red button will remain down. Advance the target hex further away and it will eventually clear and allow plotting, The mortars will have a shorter minimum indirect range, and at 70 odds hexes max range they will also put the red button down as at maximum range. The zis field guns max range is beyond the map size. Once done testing, then exit the battle.
|
January 17th, 2019, 10:18 PM
|
Private
|
|
Join Date: Sep 2018
Posts: 19
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Russian 76mm ZIS-3 FG
Thanks- I must have had them too close before- I tried what you suggested and it worked fine. Thanks again and thanks for this game
|
The Following User Says Thank You to paulolk For This Useful Post:
|
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|